diff --git a/docs/drivers/asahi.rst b/docs/drivers/asahi.rst index 2115b4adbf2..a1323db1167 100644 --- a/docs/drivers/asahi.rst +++ b/docs/drivers/asahi.rst @@ -124,7 +124,7 @@ register is a register allocated constant for all fragment shader invocations in a given polygon. Physically, it contains the values output by the vertex shader for each vertex of the polygon. Coefficient registers are preloaded with values from varying slots. This preloading appears to occur in fixed function hardware, -a simplifcation from PowerVR which requires a specialized program for the +a simplification from PowerVR which requires a specialized program for the programmable data sequencer to do the preload. The "Bind fragment pipeline" packet points to coefficient register bindings,