v3d: Enable PIPE_CAP_PRIMITIVE_RESTART

We disabled PIPE_CAP_PRIMITIVE_RESTART on ffc4d82438 ("v3d: Disable
PIPE_CAP_PRIMITIVE_RESTART") because the HW can only support
PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX subset.

But the introduction of PIPE_CAP_EMULATE_NONFIXED_PRIMITIVE_RESTART
allows us to support these nonfixed primitive restarts so we can now
re-enable NV_primitive_restart for OpenGL extensions.

Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12669>
This commit is contained in:
Jose Maria Casanova Crespo
2021-08-31 18:43:47 +02:00
parent deb55340ca
commit 8bee5d3c11
2 changed files with 3 additions and 1 deletions
+2
View File
@@ -123,6 +123,8 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
case PIPE_CAP_EMULATE_NONFIXED_PRIMITIVE_RESTART:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: