nir: Move workgroup_size and workgroup_variable_size into common shader_info
Move it out the "cs" sub-struct, since these will be used for other shader stages in the future. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11225>
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@@ -1078,9 +1078,9 @@ setup_isel_context(Program* program,
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program->workgroup_size = program->wave_size;
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} else if (program->stage == compute_cs) {
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/* CS sets the workgroup size explicitly */
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program->workgroup_size = shaders[0]->info.cs.workgroup_size[0] *
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shaders[0]->info.cs.workgroup_size[1] *
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shaders[0]->info.cs.workgroup_size[2];
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program->workgroup_size = shaders[0]->info.workgroup_size[0] *
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shaders[0]->info.workgroup_size[1] *
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shaders[0]->info.workgroup_size[2];
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} else if (program->stage.hw == HWStage::ES || program->stage == geometry_gs) {
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/* Unmerged ESGS operate in workgroups if on-chip GS (LDS rings) are enabled on GFX7-8 (not implemented in Mesa) */
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program->workgroup_size = program->wave_size;
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