brw: Remove extra interface in brw_cfg types
The C++ one is more used, so let that one remain. These data structures are not used from C sources anymore. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33957>
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@@ -80,14 +80,14 @@ TEST_F(FSCombineConstantsTest, Simple)
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ASSERT_TRUE(progress);
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ASSERT_EQ(shader->cfg->num_blocks, 1);
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bblock_t *block = cfg_first_block(shader->cfg);
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bblock_t *block = shader->cfg->first_block();
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ASSERT_NE(block, nullptr);
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/* We can do better but for now sanity check that
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* there's a MOV and a SEL.
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*/
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ASSERT_EQ(bblock_start(block)->opcode, BRW_OPCODE_MOV);
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ASSERT_EQ(bblock_end(block)->opcode, BRW_OPCODE_SEL);
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ASSERT_EQ(block->start()->opcode, BRW_OPCODE_MOV);
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ASSERT_EQ(block->end()->opcode, BRW_OPCODE_SEL);
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}
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TEST_F(FSCombineConstantsTest, DoContainingDo)
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