mesa/st: don't guess the internal format if it's known
This fixes tests using imageLoad/imageStore on texture created using glEGLImageTargetTexture2DOES. Before this change, the format was guessed as GL_RGBA, which would be rejected by _mesa_get_shader_image_format. Reviewed-by: Adam Jackson <ajax@redhat.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16662>
This commit is contained in:
committed by
Marge Bot
parent
085bdd89c2
commit
8856379a03
@@ -1346,10 +1346,6 @@ spec@nv_primitive_restart@primitive-restart-draw-mode-triangle_strip,Fail
|
||||
spec@nv_primitive_restart@primitive-restart-draw-mode-triangles,Fail
|
||||
spec@nv_read_depth@read_depth_gles3,Fail
|
||||
|
||||
spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail
|
||||
spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail
|
||||
spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail
|
||||
|
||||
spec@oes_texture_view@rendering-formats,Fail
|
||||
spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32F,Fail
|
||||
spec@!opengl 1.0@depth-clear-precision-check,Fail
|
||||
|
||||
Reference in New Issue
Block a user