nir,v3d: rename tlb_color_v3d intrinsic
As this is intended to be used also by VC4, change the suffix to something more convenient, like tlb_color_brcm. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29119>
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@@ -703,7 +703,7 @@ visit_intrinsic(nir_intrinsic_instr *instr, struct divergence_state *state)
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case nir_intrinsic_mbcnt_amd:
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case nir_intrinsic_lane_permute_16_amd:
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case nir_intrinsic_elect:
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case nir_intrinsic_load_tlb_color_v3d:
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case nir_intrinsic_load_tlb_color_brcm:
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case nir_intrinsic_load_tess_rel_patch_id_amd:
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case nir_intrinsic_load_gs_vertex_offset_amd:
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case nir_intrinsic_is_subgroup_invocation_lt_amd:
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@@ -1774,14 +1774,14 @@ system_value("ray_tracing_stack_base_lvp", 1)
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system_value("shader_call_data_offset_lvp", 1)
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# V3D-specific instrinc for tile buffer color reads.
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# Broadcom-specific instrinc for tile buffer color reads.
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#
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# The hardware requires that we read the samples and components of a pixel
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# in order, so we cannot eliminate or remove any loads in a sequence.
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#
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# src[] = { render_target }
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# BASE = sample index
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load("tlb_color_v3d", [1], [BASE, COMPONENT], [])
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load("tlb_color_brcm", [1], [BASE, COMPONENT], [])
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# V3D-specific instrinc for per-sample tile buffer color writes.
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#
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