diff --git a/src/gallium/drivers/radeonsi/si_shader_variant_info.c b/src/gallium/drivers/radeonsi/si_shader_variant_info.c index 96a8c85ff27..7dc55c7cc70 100644 --- a/src/gallium/drivers/radeonsi/si_shader_variant_info.c +++ b/src/gallium/drivers/radeonsi/si_shader_variant_info.c @@ -135,6 +135,7 @@ void si_get_shader_variant_info(struct si_shader *shader, shader->info.uses_vmem_load_other = true; break; case nir_intrinsic_store_output: + case nir_intrinsic_store_per_vertex_output: if (nir->info.stage == MESA_SHADER_FRAGMENT) { nir_io_semantics sem = nir_intrinsic_io_semantics(intr); @@ -144,8 +145,9 @@ void si_get_shader_variant_info(struct si_shader *shader, shader->info.writes_stencil = true; else if (sem.location == FRAG_RESULT_SAMPLE_MASK) shader->info.writes_sample_mask = true; - } else if (nir->info.stage <= MESA_SHADER_GEOMETRY && - !shader->key.ge.as_ls && !shader->key.ge.as_es) { + } else if ((nir->info.stage <= MESA_SHADER_GEOMETRY && + !shader->key.ge.as_ls && !shader->key.ge.as_es) || + nir->info.stage == MESA_SHADER_MESH) { nir_io_semantics sem = nir_intrinsic_io_semantics(intr); /* Clip/cull distances must be gathered manually because nir_opt_clip_cull_const @@ -277,22 +279,22 @@ void si_get_shader_variant_info(struct si_shader *shader, } } - if (nir->info.stage <= MESA_SHADER_GEOMETRY) { - if (!shader->key.ge.as_ls && !shader->key.ge.as_es) { - if (nir->xfb_info) { - unsigned num_streamout_dwords = 0; + if ((nir->info.stage <= MESA_SHADER_GEOMETRY && + !shader->key.ge.as_ls && !shader->key.ge.as_es) || + nir->info.stage == MESA_SHADER_MESH) { + if (nir->xfb_info) { + unsigned num_streamout_dwords = 0; - for (unsigned i = 0; i < 4; i++) - num_streamout_dwords += nir->info.xfb_stride[i]; - shader->info.num_streamout_vec4s = DIV_ROUND_UP(num_streamout_dwords, 4); - } - - if (shader->key.ge.mono.write_pos_to_clipvertex || - nir->info.outputs_written & VARYING_BIT_CLIP_VERTEX) - shader->info.clipdist_mask = SI_USER_CLIP_PLANE_MASK; - - shader->info.clipdist_mask &= ~shader->key.ge.opt.kill_clip_distances; + for (unsigned i = 0; i < 4; i++) + num_streamout_dwords += nir->info.xfb_stride[i]; + shader->info.num_streamout_vec4s = DIV_ROUND_UP(num_streamout_dwords, 4); } + + if (shader->key.ge.mono.write_pos_to_clipvertex || + nir->info.outputs_written & VARYING_BIT_CLIP_VERTEX) + shader->info.clipdist_mask = SI_USER_CLIP_PLANE_MASK; + + shader->info.clipdist_mask &= ~shader->key.ge.opt.kill_clip_distances; } }