intel/brw: Stop using long BRW_REGISTER_TYPE enum names

s/BRW_REGISTER_TYPE/BRW_TYPE/g

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28847>
This commit is contained in:
Kenneth Graunke
2024-04-20 17:08:02 -07:00
committed by Marge Bot
parent 9d8f2c4421
commit 873fcdff38
42 changed files with 1996 additions and 2014 deletions
+8 -8
View File
@@ -83,7 +83,7 @@ tes_thread_payload::tes_thread_payload(const fs_visitor &v)
unsigned r = 0;
/* R0: Thread Header. */
patch_urb_input = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UD);
patch_urb_input = retype(brw_vec1_grf(0, 0), BRW_TYPE_UD);
primitive_id = brw_vec1_grf(0, 1);
r += reg_unit(v.devinfo);
@@ -110,12 +110,12 @@ gs_thread_payload::gs_thread_payload(fs_visitor &v)
unsigned r = reg_unit(v.devinfo);
/* R1: output URB handles. */
urb_handles = bld.vgrf(BRW_REGISTER_TYPE_UD);
urb_handles = bld.vgrf(BRW_TYPE_UD);
bld.AND(urb_handles, brw_ud8_grf(r, 0),
v.devinfo->ver >= 20 ? brw_imm_ud(0xFFFFFF) : brw_imm_ud(0xFFFF));
/* R1: Instance ID stored in bits 31:27 */
instance_id = bld.vgrf(BRW_REGISTER_TYPE_UD);
instance_id = bld.vgrf(BRW_TYPE_UD);
bld.SHR(instance_id, brw_ud8_grf(r, 0), brw_imm_ud(27u));
r += reg_unit(v.devinfo);
@@ -389,7 +389,7 @@ cs_thread_payload::load_subgroup_id(const fs_builder &bld,
fs_reg &dest) const
{
auto devinfo = bld.shader->devinfo;
dest = retype(dest, BRW_REGISTER_TYPE_UD);
dest = retype(dest, BRW_TYPE_UD);
if (subgroup_id_.file != BAD_FILE) {
assert(devinfo->verx10 >= 125);
@@ -399,7 +399,7 @@ cs_thread_payload::load_subgroup_id(const fs_builder &bld,
assert(gl_shader_stage_is_compute(bld.shader->stage));
int index = brw_get_subgroup_id_param_index(devinfo,
bld.shader->prog_data);
bld.MOV(dest, fs_reg(UNIFORM, index, BRW_REGISTER_TYPE_UD));
bld.MOV(dest, fs_reg(UNIFORM, index, BRW_TYPE_UD));
}
}
@@ -429,12 +429,12 @@ task_mesh_thread_payload::task_mesh_thread_payload(fs_visitor &v)
unsigned r = 0;
assert(subgroup_id_.file != BAD_FILE);
extended_parameter_0 = retype(brw_vec1_grf(0, 3), BRW_REGISTER_TYPE_UD);
extended_parameter_0 = retype(brw_vec1_grf(0, 3), BRW_TYPE_UD);
if (v.devinfo->ver >= 20) {
urb_output = brw_ud1_grf(1, 0);
} else {
urb_output = bld.vgrf(BRW_REGISTER_TYPE_UD);
urb_output = bld.vgrf(BRW_TYPE_UD);
/* In both mesh and task shader payload, lower 16 bits of g0.6 is
* an offset within Slice's Local URB, which says where shader is
* supposed to output its data.
@@ -485,7 +485,7 @@ bs_thread_payload::bs_thread_payload(const fs_visitor &v)
void
bs_thread_payload::load_shader_type(const fs_builder &bld, fs_reg &dest) const
{
fs_reg ud_dest = retype(dest, BRW_REGISTER_TYPE_UD);
fs_reg ud_dest = retype(dest, BRW_TYPE_UD);
bld.MOV(ud_dest, retype(brw_vec1_grf(0, 3), ud_dest.type));
bld.AND(ud_dest, ud_dest, brw_imm_ud(0xf));
}