glsl/glcpp: rename ERROR to ERROR_TOKEN to fix MSVC build

ERROR is a #define in the MSVC WinGDI.h header file.
Add the _TOKEN suffix as we do for a few other lexer tokens.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Brian Paul
2014-07-29 16:56:06 -06:00
parent 66decc7efa
commit 85109bc507
2 changed files with 4 additions and 4 deletions
+3 -3
View File
@@ -171,11 +171,11 @@ add_builtin_define(glcpp_parser_t *parser, const char *name, int value);
/* We use HASH_TOKEN, DEFINE_TOKEN and VERSION_TOKEN (as opposed to
* HASH, DEFINE, and VERSION) to avoid conflicts with other symbols,
* (such as the <HASH> and <DEFINE> start conditions in the lexer). */
%token COMMA_FINAL DEFINED ELIF_EXPANDED HASH_TOKEN DEFINE_TOKEN FUNC_IDENTIFIER OBJ_IDENTIFIER ELIF ELSE ENDIF ERROR IF IFDEF IFNDEF LINE PRAGMA UNDEF VERSION_TOKEN GARBAGE IDENTIFIER IF_EXPANDED INTEGER INTEGER_STRING LINE_EXPANDED NEWLINE OTHER PLACEHOLDER SPACE PLUS_PLUS MINUS_MINUS
%token COMMA_FINAL DEFINED ELIF_EXPANDED HASH_TOKEN DEFINE_TOKEN FUNC_IDENTIFIER OBJ_IDENTIFIER ELIF ELSE ENDIF ERROR_TOKEN IF IFDEF IFNDEF LINE PRAGMA UNDEF VERSION_TOKEN GARBAGE IDENTIFIER IF_EXPANDED INTEGER INTEGER_STRING LINE_EXPANDED NEWLINE OTHER PLACEHOLDER SPACE PLUS_PLUS MINUS_MINUS
%token PASTE
%type <ival> INTEGER operator SPACE integer_constant
%type <expression_value> expression
%type <str> IDENTIFIER FUNC_IDENTIFIER OBJ_IDENTIFIER INTEGER_STRING OTHER ERROR PRAGMA
%type <str> IDENTIFIER FUNC_IDENTIFIER OBJ_IDENTIFIER INTEGER_STRING OTHER ERROR_TOKEN PRAGMA
%type <string_list> identifier_list
%type <token> preprocessing_token conditional_token
%type <token_list> pp_tokens replacement_list text_line conditional_tokens
@@ -421,7 +421,7 @@ control_line_success:
;
control_line_error:
HASH_TOKEN ERROR NEWLINE {
HASH_TOKEN ERROR_TOKEN NEWLINE {
glcpp_error(& @1, parser, "#%s", $2);
}
| HASH_TOKEN GARBAGE pp_tokens NEWLINE {