compiler: add gl_shader_stage_is_graphics
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36512>
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@@ -97,6 +97,23 @@ gl_shader_stage_is_mesh(gl_shader_stage stage)
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stage == MESA_SHADER_MESH;
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}
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static inline bool
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gl_shader_stage_is_graphics(gl_shader_stage stage)
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{
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switch (stage) {
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case MESA_SHADER_VERTEX:
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case MESA_SHADER_TESS_CTRL:
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case MESA_SHADER_TESS_EVAL:
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case MESA_SHADER_GEOMETRY:
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case MESA_SHADER_FRAGMENT:
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case MESA_SHADER_TASK:
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case MESA_SHADER_MESH:
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return true;
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default:
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return false;
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}
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}
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static inline bool
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gl_shader_stage_uses_workgroup(gl_shader_stage stage)
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{
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