zink: don't create separate shader dsls if there are no bindings
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22577>
This commit is contained in:
committed by
Marge Bot
parent
329473c242
commit
83a1b74240
@@ -750,7 +750,8 @@ zink_descriptor_shader_init(struct zink_screen *screen, struct zink_shader *shad
|
|||||||
if (shader->bindless)
|
if (shader->bindless)
|
||||||
dsl[screen->desc_set_id[ZINK_DESCRIPTOR_BINDLESS]] = screen->bindless_layout;
|
dsl[screen->desc_set_id[ZINK_DESCRIPTOR_BINDLESS]] = screen->bindless_layout;
|
||||||
}
|
}
|
||||||
shader->precompile.layout = zink_pipeline_layout_create(screen, dsl, num_dsl, false, VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT);
|
if (num_bindings)
|
||||||
|
shader->precompile.layout = zink_pipeline_layout_create(screen, dsl, num_dsl, false, VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
|||||||
Reference in New Issue
Block a user