glsl2: Add optimization pass for algebraic simplifications.

This cleans up the assembly output of almost all the non-logic tests
glsl-algebraic-*.  glsl-algebraic-pow-two needs love (basically,
flattening to a temporary and squaring it).
This commit is contained in:
Eric Anholt
2010-07-26 22:50:29 -07:00
parent 5533c6e380
commit 832aad989e
6 changed files with 379 additions and 1 deletions
+1
View File
@@ -165,6 +165,7 @@ compile_shader(struct gl_shader *shader)
progress = do_dead_code_unlinked(state, shader->ir) || progress;
progress = do_constant_variable_unlinked(shader->ir) || progress;
progress = do_constant_folding(shader->ir) || progress;
progress = do_algebraic(shader->ir) || progress;
progress = do_vec_index_to_swizzle(shader->ir) || progress;
progress = do_vec_index_to_cond_assign(shader->ir) || progress;
progress = do_swizzle_swizzle(shader->ir) || progress;