radv: remove radv_disable_dedicated_sparse_queue completely

This drirc workaround is probably not useful since RADV allows SPARSE
on all queues.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35023>
This commit is contained in:
Samuel Pitoiset
2025-05-20 08:41:56 +02:00
committed by Marge Bot
parent 4cc9bb4532
commit 817f7f1bb2
5 changed files with 1 additions and 24 deletions
-4
View File
@@ -751,10 +751,6 @@
DRI_CONF_OPT_B(radv_rt_wave64, def, \
"Force wave64 in RT shaders")
#define DRI_CONF_RADV_DISABLE_DEDICATED_SPARSE_QUEUE(def) \
DRI_CONF_OPT_B(radv_disable_dedicated_sparse_queue, def, \
"Disables the dedicated sparse queue. This replaces radv_legacy_sparse_binding as a compatible drirc workaround for games that might not expect a separate SPARSE queue")
/**
* Overrides for forcing re-compilation of pipelines when RADV_BUILD_ID_OVERRIDE is enabled.
* These need to be bumped every time a compiler bugfix is backported (up to 8 shader