radv: remove radv_disable_dedicated_sparse_queue completely
This drirc workaround is probably not useful since RADV allows SPARSE on all queues. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35023>
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@@ -751,10 +751,6 @@
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DRI_CONF_OPT_B(radv_rt_wave64, def, \
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"Force wave64 in RT shaders")
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#define DRI_CONF_RADV_DISABLE_DEDICATED_SPARSE_QUEUE(def) \
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DRI_CONF_OPT_B(radv_disable_dedicated_sparse_queue, def, \
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"Disables the dedicated sparse queue. This replaces radv_legacy_sparse_binding as a compatible drirc workaround for games that might not expect a separate SPARSE queue")
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/**
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* Overrides for forcing re-compilation of pipelines when RADV_BUILD_ID_OVERRIDE is enabled.
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* These need to be bumped every time a compiler bugfix is backported (up to 8 shader
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