intel: implement intelCompressedTexSubImage2D
similar to the radeon code. passes tests/texcompsub
This commit is contained in:
@@ -44,10 +44,12 @@ intelTexSubimage(GLcontext * ctx,
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GLenum target, GLint level,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLint width, GLint height, GLint depth,
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GLsizei imageSize,
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GLenum format, GLenum type, const void *pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage)
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struct gl_texture_image *texImage,
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GLboolean compressed)
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{
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struct intel_context *intel = intel_context(ctx);
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struct intel_texture_image *intelImage = intel_texture_image(texImage);
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@@ -59,9 +61,14 @@ intelTexSubimage(GLcontext * ctx,
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intelFlush(ctx);
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pixels =
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_mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
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type, pixels, packing, "glTexSubImage2D");
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if (compressed)
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pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize,
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pixels, packing,
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"glCompressedTexImage");
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else
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pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
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format, type, pixels, packing,
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"glTexSubImage");
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if (!pixels)
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return;
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@@ -90,15 +97,28 @@ intelTexSubimage(GLcontext * ctx,
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assert(dstRowStride);
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if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
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texImage->TexFormat,
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texImage->Data,
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xoffset, yoffset, zoffset,
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dstRowStride,
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texImage->ImageOffsets,
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width, height, depth,
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format, type, pixels, packing)) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
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if (compressed) {
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if (intelImage->mt) {
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struct intel_region *dst = intelImage->mt->region;
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_mesa_copy_rect(texImage->Data, dst->cpp, dst->pitch,
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xoffset, yoffset / 4,
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(width + 3) & ~3, (height + 3) / 4,
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pixels, (width + 3) & ~3, 0, 0);
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} else
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memcpy(texImage->Data, pixels, imageSize);
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}
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else {
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if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
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texImage->TexFormat,
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texImage->Data,
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xoffset, yoffset, zoffset,
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dstRowStride,
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texImage->ImageOffsets,
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width, height, depth,
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format, type, pixels, packing)) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
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}
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}
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_mesa_unmap_teximage_pbo(ctx, packing);
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@@ -132,8 +152,8 @@ intelTexSubImage3D(GLcontext * ctx,
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intelTexSubimage(ctx, 3,
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target, level,
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xoffset, yoffset, zoffset,
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width, height, depth,
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format, type, pixels, packing, texObj, texImage);
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width, height, depth, 0,
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format, type, pixels, packing, texObj, texImage, GL_FALSE);
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}
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@@ -152,8 +172,8 @@ intelTexSubImage2D(GLcontext * ctx,
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intelTexSubimage(ctx, 2,
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target, level,
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xoffset, yoffset, 0,
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width, height, 1,
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format, type, pixels, packing, texObj, texImage);
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width, height, 1, 0,
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format, type, pixels, packing, texObj, texImage, GL_FALSE);
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}
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@@ -172,8 +192,8 @@ intelTexSubImage1D(GLcontext * ctx,
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intelTexSubimage(ctx, 1,
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target, level,
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xoffset, 0, 0,
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width, 1, 1,
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format, type, pixels, packing, texObj, texImage);
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width, 1, 1, 0,
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format, type, pixels, packing, texObj, texImage, GL_FALSE);
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}
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static void
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@@ -187,8 +207,11 @@ intelCompressedTexSubImage2D(GLcontext * ctx,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage)
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{
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fprintf(stderr, "stubbed CompressedTexSubImage2D: %dx%d@%dx%d\n",
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width, height, xoffset, yoffset);
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intelTexSubimage(ctx, 2,
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target, level,
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xoffset, yoffset, 0,
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width, height, 1, imageSize,
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format, 0, pixels, &ctx->Unpack, texObj, texImage, GL_TRUE);
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}
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