ir_variable: Add some missing initialization to the constructor.
Thanks to valgrind for noticing this problem.
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@@ -727,11 +727,13 @@ ir_swizzle::variable_referenced()
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ir_variable::ir_variable(const struct glsl_type *type, const char *name)
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: max_array_access(0), read_only(false), centroid(false), invariant(false),
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mode(ir_var_auto), interpolation(ir_var_smooth)
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shader_in(false), shader_out(false),
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mode(ir_var_auto), interpolation(ir_var_smooth), array_lvalue(false)
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{
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this->type = type;
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this->name = name;
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this->location = -1;
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this->warn_extension = NULL;
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this->constant_value = NULL;
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if (type && type->base_type == GLSL_TYPE_SAMPLER)
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