Add NV_fragment_shader_interlock support.
The main purpose for having NV_fragment_shader_interlock extension is because that extension is also for GLES31 while the ARB extension is for GL only. Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
This commit is contained in:
committed by
Kenneth Graunke
parent
44df06211c
commit
7ec308d978
@@ -519,6 +519,12 @@ supports_arb_fragment_shader_interlock(const _mesa_glsl_parse_state *state)
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return state->ARB_fragment_shader_interlock_enable;
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}
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static bool
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supports_nv_fragment_shader_interlock(const _mesa_glsl_parse_state *state)
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{
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return state->NV_fragment_shader_interlock_enable;
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}
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static bool
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shader_clock(const _mesa_glsl_parse_state *state)
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{
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@@ -3331,6 +3337,18 @@ builtin_builder::create_builtins()
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supports_arb_fragment_shader_interlock),
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NULL);
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add_function("beginInvocationInterlockNV",
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_invocation_interlock(
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"__intrinsic_begin_invocation_interlock",
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supports_nv_fragment_shader_interlock),
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NULL);
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add_function("endInvocationInterlockNV",
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_invocation_interlock(
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"__intrinsic_end_invocation_interlock",
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supports_nv_fragment_shader_interlock),
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NULL);
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add_function("anyInvocationARB",
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_vote("__intrinsic_vote_any", vote),
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NULL);
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