glsl: use casts to silence warning
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-1
@@ -1248,7 +1248,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
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*/
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const int generic_base = (target_index == MESA_SHADER_VERTEX)
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? VERT_ATTRIB_GENERIC0 : FRAG_RESULT_DATA0;
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? (int) VERT_ATTRIB_GENERIC0 : (int) FRAG_RESULT_DATA0;
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const enum ir_variable_mode direction =
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(target_index == MESA_SHADER_VERTEX) ? ir_var_in : ir_var_out;
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