mesa: Enable GL_EXT_separate_shader_objects for OpenGL ES
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -2062,6 +2062,7 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
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/* Add pre-defined macros. */
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if (parser->is_gles) {
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add_builtin_define(parser, "GL_ES", 1);
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add_builtin_define(parser, "GL_EXT_separate_shader_objects", 1);
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if (extensions != NULL) {
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if (extensions->OES_EGL_image_external)
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