mesa,meta: move gl_texture_object::TargetIndex initializations
Before, we were unconditionally assigning the TargetIndex field in _mesa_BindTexture(), even if it was already set properly. Now we initialize TargetIndex wherever we initialize the Target field, in _mesa_initialize_texture_object(), finish_texture_init(), etc. v2: also update the meta_copy_image code. In make_view() the view_tex_obj->Target field was set, but not the TargetIndex field. Also, remove a second, redundant assignment to view_tex_obj->Target. Add sanity check assertions too. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Tested-by: Mark Janes <mark.a.janes@intel.com>
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@@ -108,7 +108,11 @@ make_view(struct gl_context *ctx, struct gl_texture_image *tex_image,
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return false;
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}
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assert(tex_obj->Target != 0);
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assert(tex_obj->TargetIndex < NUM_TEXTURE_TARGETS);
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view_tex_obj->Target = tex_obj->Target;
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view_tex_obj->TargetIndex = tex_obj->TargetIndex;
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*view_tex_image = _mesa_get_tex_image(ctx, view_tex_obj, tex_obj->Target, 0);
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@@ -129,7 +133,6 @@ make_view(struct gl_context *ctx, struct gl_texture_image *tex_image,
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view_tex_obj->NumLayers = tex_obj->NumLayers;
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view_tex_obj->Immutable = tex_obj->Immutable;
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view_tex_obj->ImmutableLevels = tex_obj->ImmutableLevels;
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view_tex_obj->Target = tex_obj->Target;
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if (ctx->Driver.TextureView != NULL &&
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!ctx->Driver.TextureView(ctx, view_tex_obj, tex_obj)) {
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@@ -107,6 +107,11 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
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};
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STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
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shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
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/* Need to explicitly set/overwrite the TargetIndex field here since
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* the call to _mesa_tex_target_to_index() in NewTextureObject() may
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* fail if the texture target is not supported.
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*/
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shared->DefaultTex[i]->TargetIndex = i;
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}
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/* sanity check */
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+18
-9
@@ -286,6 +286,12 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
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obj->RefCount = 1;
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obj->Name = name;
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obj->Target = target;
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if (target != 0) {
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obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
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}
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else {
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obj->TargetIndex = NUM_TEXTURE_TARGETS; /* invalid/error value */
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}
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obj->Priority = 1.0F;
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obj->BaseLevel = 0;
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obj->MaxLevel = 1000;
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@@ -340,6 +346,10 @@ finish_texture_init(struct gl_context *ctx, GLenum target,
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GLenum filter = GL_LINEAR;
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assert(obj->Target == 0);
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obj->Target = target;
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obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
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assert(obj->TargetIndex < NUM_TEXTURE_TARGETS);
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switch (target) {
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case GL_TEXTURE_2D_MULTISAMPLE:
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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@@ -1200,7 +1210,6 @@ create_textures(struct gl_context *ctx, GLenum target,
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GLuint first;
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GLint i;
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const char *func = dsa ? "Create" : "Gen";
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const GLint targetIndex = _mesa_tex_target_to_index(ctx, target);
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if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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_mesa_debug(ctx, "gl%sTextures %d\n", func, n);
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@@ -1231,11 +1240,6 @@ create_textures(struct gl_context *ctx, GLenum target,
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return;
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}
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/* Initialize the target index if target is non-zero. */
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if (target != 0) {
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texObj->TargetIndex = targetIndex;
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}
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/* insert into hash table */
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_mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
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@@ -1356,8 +1360,12 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
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const gl_texture_index index = texObj->TargetIndex;
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GLuint u;
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if (texObj->Target == 0)
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if (texObj->Target == 0) {
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/* texture was never bound */
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return;
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}
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assert(index < NUM_TEXTURE_TARGETS);
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for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) {
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struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
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@@ -1725,10 +1733,11 @@ _mesa_BindTexture( GLenum target, GLuint texName )
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_mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj);
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mtx_unlock(&ctx->Shared->Mutex);
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}
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newTexObj->Target = target;
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newTexObj->TargetIndex = targetIndex;
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}
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assert(newTexObj->Target == target);
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assert(newTexObj->TargetIndex == targetIndex);
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bind_texture(ctx, ctx->Texture.CurrentUnit, newTexObj);
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}
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@@ -681,6 +681,8 @@ _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
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texObj->Immutable = GL_TRUE;
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texObj->ImmutableLevels = origTexObj->ImmutableLevels;
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texObj->Target = target;
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texObj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
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assert(texObj->TargetIndex < NUM_TEXTURE_TARGETS);
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if (ctx->Driver.TextureView != NULL &&
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!ctx->Driver.TextureView(ctx, texObj, origTexObj)) {
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