vk/test: Add new depth-stencil test

Not yet a depth stencil test, but will become one.
This commit is contained in:
Kristian Høgsberg
2015-05-22 15:18:37 -07:00
parent 0997a7b2e3
commit 7c0d0021eb
+504
View File
@@ -20,6 +20,12 @@
(b) = __builtin_ffs(__dword) - 1, __dword; \
__dword &= ~(1 << (b)))
static inline uint32_t
align_u32(uint32_t value, uint32_t alignment)
{
return (value + alignment - 1) & ~(alignment - 1);
}
static void
fail_if(int cond, const char *format, ...)
{
@@ -423,6 +429,502 @@ test_formats(VkDevice device, VkQueue queue)
printf("\n");
}
#define TEST_DEPTH_FLAG 0x01
struct test_context {
uint32_t width, height;
VkDevice device;
VkQueue queue;
VkCmdBuffer cmdBuffer;
VkPipeline pipeline;
VkImage rt;
VkImage ds;
VkBuffer vertex_buffer;
VkBuffer image_buffer;
VkDeviceMemory mem;
void *map;
void *rt_map;
void *vertex_map;
void *image_map;
VkDynamicVpState vp_state;
VkDynamicRsState rs_state;
VkDynamicDsState ds_state;
VkColorAttachmentView rt_view;
VkDepthStencilView ds_view;
uint32_t rt_size;
VkFramebuffer framebuffer;
VkRenderPass pass;
};
static void
test_prepare(struct test_context *ctx, VkDevice device, VkQueue queue, uint32_t flags)
{
ctx->device = device;
ctx->queue = queue;
vkCreateCommandBuffer(ctx->device,
&(VkCmdBufferCreateInfo) {
.sType = VK_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO,
.queueNodeIndex = 0,
.flags = 0
},
&ctx->cmdBuffer);
vkCreateBuffer(ctx->device,
&(VkBufferCreateInfo) {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = 4096,
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
.flags = 0
},
&ctx->vertex_buffer);
VkMemoryRequirements vb_requirements;
size_t size = sizeof(vb_requirements);
vkGetObjectInfo(ctx->device, VK_OBJECT_TYPE_BUFFER, ctx->vertex_buffer,
VK_OBJECT_INFO_TYPE_MEMORY_REQUIREMENTS,
&size, &vb_requirements);
vkCreateImage(ctx->device,
&(VkImageCreateInfo) {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_2D,
.format = VK_FORMAT_R8G8B8A8_UNORM,
.extent = { .width = ctx->width, .height = ctx->height, .depth = 1 },
.mipLevels = 1,
.arraySize = 1,
.samples = 1,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.flags = 0,
},
&ctx->rt);
VkMemoryRequirements rt_requirements;
size = sizeof(rt_requirements);
vkGetObjectInfo(ctx->device, VK_OBJECT_TYPE_IMAGE, ctx->rt,
VK_OBJECT_INFO_TYPE_MEMORY_REQUIREMENTS,
&size, &rt_requirements);
ctx->rt_size = rt_requirements.size;
VkDepthStencilBindInfo *ds_attachment;
VkDepthStencilBindInfo ds_bind_info;
VkMemoryRequirements ds_requirements;
if (flags & TEST_DEPTH_FLAG) {
vkCreateImage(ctx->device,
&(VkImageCreateInfo) {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_2D,
.format = VK_FORMAT_D24_UNORM,
.extent = { .width = ctx->width, .height = ctx->height, .depth = 1 },
.mipLevels = 1,
.arraySize = 1,
.samples = 1,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_BIT,
.flags = 0,
},
&ctx->ds);
size = sizeof(ds_requirements);
vkGetObjectInfo(ctx->device, VK_OBJECT_TYPE_IMAGE, ctx->ds,
VK_OBJECT_INFO_TYPE_MEMORY_REQUIREMENTS,
&size, &ds_requirements);
} else {
ds_requirements.size = 0;
}
vkCreateBuffer(ctx->device,
&(VkBufferCreateInfo) {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = ctx->width * ctx->height * 4,
.usage = VK_BUFFER_USAGE_TRANSFER_DESTINATION_BIT,
.flags = 0
},
&ctx->image_buffer);
VkMemoryRequirements ib_requirements;
size = sizeof(ib_requirements);
vkGetObjectInfo(ctx->device, VK_OBJECT_TYPE_BUFFER, ctx->image_buffer,
VK_OBJECT_INFO_TYPE_MEMORY_REQUIREMENTS,
&size, &ib_requirements);
size_t mem_size =
align_u32(vb_requirements.size, 4096) +
align_u32(rt_requirements.size, 4096) +
align_u32(ds_requirements.size, 4096) +
align_u32(ib_requirements.size, 4096);
printf("mem size %ld\n", mem_size);
vkAllocMemory(ctx->device,
&(VkMemoryAllocInfo) {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
.allocationSize = mem_size,
.memProps = VK_MEMORY_PROPERTY_HOST_DEVICE_COHERENT_BIT,
.memPriority = VK_MEMORY_PRIORITY_NORMAL
},
&ctx->mem);
vkMapMemory(ctx->device, ctx->mem, 0, mem_size, 0, &ctx->map);
memset(ctx->map, 0, mem_size);
uint32_t offset = 0;
printf("vb: %ldb at %d\n", vb_requirements.size, offset);
vkQueueBindObjectMemory(ctx->queue, VK_OBJECT_TYPE_BUFFER,
ctx->vertex_buffer, 0, ctx->mem, offset);
ctx->vertex_map = ctx->map + offset;
offset = align_u32(offset + vb_requirements.size, 4096);
printf("rt: %ldb at %d\n", rt_requirements.size, offset);
vkQueueBindObjectMemory(ctx->queue, VK_OBJECT_TYPE_IMAGE,
ctx->rt, 0, ctx->mem, offset);
ctx->rt_map = ctx->map + offset;
offset = align_u32(offset + rt_requirements.size, 4096);
if (flags & TEST_DEPTH_FLAG) {
printf("ds: %ldb at %d\n", ds_requirements.size, offset);
vkQueueBindObjectMemory(ctx->queue, VK_OBJECT_TYPE_IMAGE,
ctx->ds, 0, ctx->mem, offset);
offset = align_u32(offset + ds_requirements.size, 4096);
}
printf("ib: %ldb at %d\n", ib_requirements.size, offset);
vkQueueBindObjectMemory(ctx->queue, VK_OBJECT_TYPE_BUFFER,
ctx->image_buffer, 0, ctx->mem, offset);
ctx->image_map = ctx->map + offset;
offset = align_u32(offset + ib_requirements.size, 4096);
vkCreateDynamicViewportState(ctx->device,
&(VkDynamicVpStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO,
.viewportAndScissorCount = 1,
.pViewports = (VkViewport[]) {
{
.originX = 0,
.originY = 0,
.width = ctx->width,
.height = ctx->height,
.minDepth = -1,
.maxDepth = 1
},
},
.pScissors = (VkRect[]) {
{ { 0, 0 }, { ctx->width, ctx->height } },
}
},
&ctx->vp_state);
vkCreateDynamicRasterState(ctx->device,
&(VkDynamicRsStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO,
},
&ctx->rs_state);
vkCreateDynamicDepthStencilState(ctx->device,
&(VkDynamicDsStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO,
},
&ctx->ds_state);
vkCreateColorAttachmentView(ctx->device,
&(VkColorAttachmentViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
.image = ctx->rt,
.format = VK_FORMAT_R8G8B8A8_UNORM,
.mipLevel = 0,
.baseArraySlice = 0,
.arraySize = 1,
.msaaResolveImage = 0,
.msaaResolveSubResource = { 0, }
},
&ctx->rt_view);
if (flags & TEST_DEPTH_FLAG) {
vkCreateDepthStencilView(ctx->device,
&(VkDepthStencilViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO,
.image = ctx->ds,
.mipLevel = 0,
.baseArraySlice = 0,
.arraySize = 1,
.msaaResolveImage = 0,
.msaaResolveSubResource = { 0, }
},
&ctx->ds_view);
ds_bind_info.view = ctx->ds_view;
ds_bind_info.layout = 0;
ds_attachment = &ds_bind_info;
} else {
ds_attachment = NULL;
}
vkCreateFramebuffer(ctx->device,
&(VkFramebufferCreateInfo) {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.colorAttachmentCount = 1,
.pColorAttachments = (VkColorAttachmentBindInfo[]) {
{
.view = ctx->rt_view,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
}
},
.pDepthStencilAttachment = ds_attachment,
.sampleCount = 1,
.width = ctx->width,
.height = ctx->height,
.layers = 1
},
&ctx->framebuffer);
vkCreateRenderPass(ctx->device,
&(VkRenderPassCreateInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.renderArea = { { 0, 0 }, { ctx->width, ctx->height } },
.colorAttachmentCount = 1,
.extent = { },
.sampleCount = 1,
.layers = 1,
.pColorFormats = (VkFormat[]) { VK_FORMAT_R8G8B8A8_UNORM },
.pColorLayouts = (VkImageLayout[]) { VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL },
.pColorLoadOps = (VkAttachmentLoadOp[]) { VK_ATTACHMENT_LOAD_OP_CLEAR },
.pColorStoreOps = (VkAttachmentStoreOp[]) { VK_ATTACHMENT_STORE_OP_STORE },
.pColorLoadClearValues = (VkClearColor[]) {
{ .color = { .floatColor = { 0.2, 0.2, 0.2, 1.0 } }, .useRawValue = false }
},
.depthStencilFormat = VK_FORMAT_D24_UNORM,
.depthStencilLayout = 0,
.depthLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.depthLoadClearValue = 0.5,
.depthStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
},
&ctx->pass);
vkBeginCommandBuffer(ctx->cmdBuffer,
&(VkCmdBufferBeginInfo) {
.sType = VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO,
.flags = 0
});
vkCmdBeginRenderPass(ctx->cmdBuffer,
&(VkRenderPassBegin) {
.renderPass = ctx->pass,
.framebuffer = ctx->framebuffer
});
}
static void
test_finish(struct test_context *ctx)
{
vkCmdEndRenderPass(ctx->cmdBuffer, ctx->pass);
VkBufferImageCopy copy = {
.bufferOffset = 0,
.imageSubresource = {
.aspect = VK_IMAGE_ASPECT_COLOR,
.mipLevel = 0,
.arraySlice = 0,
},
.imageOffset = { .x = 0, .y = 0, .z = 0 },
.imageExtent = { .width = ctx->width, .height = ctx->height, .depth = 1 },
};
vkCmdCopyImageToBuffer(ctx->cmdBuffer, ctx->rt, VK_IMAGE_LAYOUT_GENERAL,
ctx->image_buffer, 1, &copy);
vkEndCommandBuffer(ctx->cmdBuffer);
vkQueueSubmit(ctx->queue, 1, &ctx->cmdBuffer, 0);
vkQueueWaitIdle(ctx->queue);
write_png("vk-map.png", ctx->width, ctx->height, 1024, ctx->rt_map);
write_png("vk-copy.png", ctx->width, ctx->height, 1024, ctx->image_map);
vkDestroyObject(ctx->device, VK_OBJECT_TYPE_COMMAND_BUFFER, ctx->cmdBuffer);
vkDestroyObject(ctx->device, VK_OBJECT_TYPE_PIPELINE, ctx->pipeline);
vkDestroyObject(ctx->device, VK_OBJECT_TYPE_IMAGE, ctx->rt);
vkDestroyObject(ctx->device, VK_OBJECT_TYPE_BUFFER, ctx->vertex_buffer);
vkDestroyObject(ctx->device, VK_OBJECT_TYPE_BUFFER, ctx->image_buffer);
vkUnmapMemory(ctx->device, ctx->mem);
vkFreeMemory(ctx->device, ctx->mem);
vkDestroyObject(ctx->device, VK_OBJECT_TYPE_DYNAMIC_VP_STATE, ctx->vp_state);
vkDestroyObject(ctx->device, VK_OBJECT_TYPE_DYNAMIC_RS_STATE, ctx->rs_state);
vkDestroyObject(ctx->device, VK_OBJECT_TYPE_COLOR_ATTACHMENT_VIEW, ctx->rt_view);
vkDestroyObject(ctx->device, VK_OBJECT_TYPE_FRAMEBUFFER, ctx->framebuffer);
vkDestroyObject(ctx->device, VK_OBJECT_TYPE_RENDER_PASS, ctx->pass);
}
static void
test_create_solid_color_pipeline(struct test_context *ctx)
{
VkPipelineIaStateCreateInfo ia_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.disableVertexReuse = false,
.primitiveRestartEnable = false,
.primitiveRestartIndex = 0
};
VkShader vs = GLSL_VK_SHADER(ctx->device, VERTEX,
layout(location = 0) in vec4 a_position;
layout(location = 1) in vec4 a_color;
out vec4 v_color;
void main()
{
gl_Position = a_position;
v_color = a_color;
}
);
VkShader fs = GLSL_VK_SHADER(ctx->device, FRAGMENT,
out vec4 f_color;
in vec4 v_color;
void main()
{
f_color = v_color;
}
);
VkPipelineShaderStageCreateInfo vs_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = &ia_create_info,
.shader = {
.stage = VK_SHADER_STAGE_VERTEX,
.shader = vs,
.linkConstBufferCount = 0,
.pLinkConstBufferInfo = NULL,
.pSpecializationInfo = NULL
}
};
VkPipelineShaderStageCreateInfo fs_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = &vs_create_info,
.shader = {
.stage = VK_SHADER_STAGE_FRAGMENT,
.shader = fs,
.linkConstBufferCount = 0,
.pLinkConstBufferInfo = NULL,
.pSpecializationInfo = NULL
}
};
VkPipelineVertexInputCreateInfo vi_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO,
.pNext = &fs_create_info,
.bindingCount = 2,
.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
{
.binding = 0,
.strideInBytes = 16,
.stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
},
{
.binding = 1,
.strideInBytes = 16,
.stepRate = VK_VERTEX_INPUT_STEP_RATE_INSTANCE
}
},
.attributeCount = 2,
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
{
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offsetInBytes = 0
},
{
.location = 1,
.binding = 1,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offsetInBytes = 0
}
}
};
VkPipelineRsStateCreateInfo rs_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
.pNext = &vi_create_info,
.depthClipEnable = true,
.rasterizerDiscardEnable = false,
.fillMode = VK_FILL_MODE_SOLID,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_CCW
};
VkPipelineDsStateCreateInfo ds_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO,
.pNext = &rs_create_info,
.format = VK_FORMAT_D24_UNORM,
.depthTestEnable = true,
.depthWriteEnable = true,
.depthCompareOp = VK_COMPARE_OP_GREATER
};
vkCreateGraphicsPipeline(ctx->device,
&(VkGraphicsPipelineCreateInfo) {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = &ds_create_info,
.flags = 0,
.layout = VK_NULL_HANDLE
},
&ctx->pipeline);
vkDestroyObject(ctx->device, VK_OBJECT_TYPE_SHADER, fs);
vkDestroyObject(ctx->device, VK_OBJECT_TYPE_SHADER, vs);
}
static void
test_depth_stencil(VkDevice device, VkQueue queue)
{
struct test_context ctx;
ctx.width = 256;
ctx.height = 256;
test_prepare(&ctx, device, queue, TEST_DEPTH_FLAG);
test_create_solid_color_pipeline(&ctx);
static const float vertex_data[] = {
/* Triangle coordinates */
-0.5, -0.5, 0.5, 1.0,
0.5, -0.5, 0.5, 1.0,
0.0, 0.5, 0.5, 1.0,
/* Triangle coordinates */
-0.3, -0.3, 0.0, 1.0,
0.7, -0.3, 0.0, 1.0,
0.2, 0.7, 0.8, 1.0,
/* Color */
1.0, 1.0, 0.2, 1.0,
0.2, 0.2, 1.0, 1.0,
};
memcpy(ctx.vertex_map, vertex_data, sizeof(vertex_data));
vkCmdBindVertexBuffers(ctx.cmdBuffer, 0, 2,
(VkBuffer[]) { ctx.vertex_buffer, ctx.vertex_buffer },
(VkDeviceSize[]) { 0, 6 * 4 * sizeof(float) });
vkCmdBindPipeline(ctx.cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ctx.pipeline);
vkCmdBindDynamicStateObject(ctx.cmdBuffer,
VK_STATE_BIND_POINT_VIEWPORT, ctx.vp_state);
vkCmdBindDynamicStateObject(ctx.cmdBuffer,
VK_STATE_BIND_POINT_RASTER, ctx.rs_state);
vkCmdBindDynamicStateObject(ctx.cmdBuffer,
VK_STATE_BIND_POINT_DEPTH_STENCIL, ctx.ds_state);
vkCmdDraw(ctx.cmdBuffer, 0, 3, 0, 1);
vkCmdDraw(ctx.cmdBuffer, 3, 3, 1, 1);
test_finish(&ctx);
}
static void
test_triangle(VkDevice device, VkQueue queue)
{
@@ -1023,6 +1525,8 @@ int main(int argc, char *argv[])
test_formats(device, queue);
} else if (argc > 1 && strcmp(argv[1], "buffer-copy") == 0) {
test_buffer_copy(device, queue);
} else if (argc > 1 && strcmp(argv[1], "depth-stencil") == 0) {
test_depth_stencil(device, queue);
} else {
test_triangle(device, queue);
}