glsl: Use signed array index in update_max_array_access()

Avoids a crash in case of negative array index is used in a
shader program.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
This commit is contained in:
Anuj Phogat
2014-09-22 15:10:28 -07:00
parent 6f0089e92e
commit 7a652c41b4

View File

@@ -49,12 +49,12 @@ ast_array_specifier::print(void) const
* loc and state to report the error.
*/
static void
update_max_array_access(ir_rvalue *ir, unsigned idx, YYLTYPE *loc,
update_max_array_access(ir_rvalue *ir, int idx, YYLTYPE *loc,
struct _mesa_glsl_parse_state *state)
{
if (ir_dereference_variable *deref_var = ir->as_dereference_variable()) {
ir_variable *var = deref_var->var;
if (idx > var->data.max_array_access) {
if (idx > (int)var->data.max_array_access) {
var->data.max_array_access = idx;
/* Check whether this access will, as a side effect, implicitly cause
@@ -94,7 +94,7 @@ update_max_array_access(ir_rvalue *ir, unsigned idx, YYLTYPE *loc,
assert(max_ifc_array_access != NULL);
if (idx > max_ifc_array_access[field_index]) {
if (idx > (int)max_ifc_array_access[field_index]) {
max_ifc_array_access[field_index] = idx;
/* Check whether this access will, as a side effect, implicitly