glsl: Use signed array index in update_max_array_access()
Avoids a crash in case of negative array index is used in a shader program. Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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@@ -49,12 +49,12 @@ ast_array_specifier::print(void) const
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* loc and state to report the error.
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*/
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static void
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update_max_array_access(ir_rvalue *ir, unsigned idx, YYLTYPE *loc,
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update_max_array_access(ir_rvalue *ir, int idx, YYLTYPE *loc,
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struct _mesa_glsl_parse_state *state)
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{
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if (ir_dereference_variable *deref_var = ir->as_dereference_variable()) {
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ir_variable *var = deref_var->var;
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if (idx > var->data.max_array_access) {
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if (idx > (int)var->data.max_array_access) {
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var->data.max_array_access = idx;
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/* Check whether this access will, as a side effect, implicitly cause
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@@ -94,7 +94,7 @@ update_max_array_access(ir_rvalue *ir, unsigned idx, YYLTYPE *loc,
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assert(max_ifc_array_access != NULL);
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if (idx > max_ifc_array_access[field_index]) {
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if (idx > (int)max_ifc_array_access[field_index]) {
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max_ifc_array_access[field_index] = idx;
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/* Check whether this access will, as a side effect, implicitly
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