glsl2: Add new tree grafting optimization pass.
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@@ -163,6 +163,7 @@ compile_shader(struct gl_shader *shader)
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progress = do_copy_propagation(shader->ir) || progress;
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progress = do_dead_code_local(shader->ir) || progress;
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progress = do_dead_code_unlinked(shader->ir) || progress;
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progress = do_tree_grafting(shader->ir) || progress;
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progress = do_constant_variable_unlinked(shader->ir) || progress;
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progress = do_constant_folding(shader->ir) || progress;
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progress = do_algebraic(shader->ir) || progress;
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