glsl: Add compute to _mesa_shader_stage_to_string(); use unreachable.
This is basically Ian's review feedback for my patch that added _mesa_shader_stage_to_abbrev() - it just makes both consistent again. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
@@ -370,10 +370,10 @@ _mesa_shader_stage_to_string(unsigned stage)
|
||||
case MESA_SHADER_VERTEX: return "vertex";
|
||||
case MESA_SHADER_FRAGMENT: return "fragment";
|
||||
case MESA_SHADER_GEOMETRY: return "geometry";
|
||||
case MESA_SHADER_COMPUTE: return "compute";
|
||||
}
|
||||
|
||||
assert(!"Should not get here.");
|
||||
return "unknown";
|
||||
unreachable("Unknown shader stage.");
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user