glsl: Add compute to _mesa_shader_stage_to_string(); use unreachable.

This is basically Ian's review feedback for my patch that added
_mesa_shader_stage_to_abbrev() - it just makes both consistent again.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Kenneth Graunke
2015-02-19 13:36:07 -08:00
parent 5cdfa839c2
commit 75f6ed617f
+2 -2
View File
@@ -370,10 +370,10 @@ _mesa_shader_stage_to_string(unsigned stage)
case MESA_SHADER_VERTEX: return "vertex";
case MESA_SHADER_FRAGMENT: return "fragment";
case MESA_SHADER_GEOMETRY: return "geometry";
case MESA_SHADER_COMPUTE: return "compute";
}
assert(!"Should not get here.");
return "unknown";
unreachable("Unknown shader stage.");
}
/**