meta/generate_mipmap: Don't leak the sampler object
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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@@ -128,6 +128,8 @@ _mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap)
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mipmap->VAO = 0;
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_mesa_DeleteBuffers(1, &mipmap->VBO);
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mipmap->VBO = 0;
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_mesa_DeleteSamplers(1, &mipmap->Sampler);
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mipmap->Sampler = 0;
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_mesa_meta_blit_shader_table_cleanup(&mipmap->shaders);
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}
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