glsl/freedreno/panfrost: pass gl_context to the standalone compiler
This allows us to use the ctx with glsl_to_nir() in a following patch. Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -34,6 +34,7 @@
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* offline compile GLSL code and examine the resulting GLSL IR.
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*/
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#include "main/mtypes.h"
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#include "standalone.h"
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static struct standalone_options options;
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@@ -91,8 +92,10 @@ main(int argc, char * const* argv)
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usage_fail(argv[0]);
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struct gl_shader_program *whole_program;
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static struct gl_context local_ctx;
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whole_program = standalone_compile_shader(&options, argc - optind, &argv[optind]);
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whole_program = standalone_compile_shader(&options, argc - optind,
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&argv[optind], &local_ctx);
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if (!whole_program)
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usage_fail(argv[0]);
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@@ -400,11 +400,9 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
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extern "C" struct gl_shader_program *
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standalone_compile_shader(const struct standalone_options *_options,
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unsigned num_files, char* const* files)
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unsigned num_files, char* const* files, struct gl_context *ctx)
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{
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int status = EXIT_SUCCESS;
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static struct gl_context local_ctx;
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struct gl_context *ctx = &local_ctx;
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bool glsl_es = false;
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options = _options;
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@@ -42,7 +42,8 @@ struct gl_shader_program;
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struct gl_shader_program * standalone_compile_shader(
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const struct standalone_options *options,
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unsigned num_files, char* const* files);
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unsigned num_files, char* const* files,
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struct gl_context *ctx);
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void standalone_compiler_cleanup(struct gl_shader_program *prog);
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@@ -110,8 +110,9 @@ load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
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struct gl_shader_program *prog;
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const nir_shader_compiler_options *nir_options =
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ir3_get_compiler_options(compiler);
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static struct gl_context local_ctx;
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prog = standalone_compile_shader(&options, num_files, files);
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prog = standalone_compile_shader(&options, num_files, files, &local_ctx);
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if (!prog)
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errx(1, "couldn't parse `%s'", files[0]);
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@@ -53,7 +53,9 @@ compile_shader(char **argv)
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.do_link = true,
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};
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prog = standalone_compile_shader(&options, 2, argv);
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static struct gl_context local_ctx;
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prog = standalone_compile_shader(&options, 2, argv, &local_ctx);
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prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT;
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for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
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@@ -83,7 +85,9 @@ compile_blend(char **argv)
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.glsl_version = 140,
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};
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prog = standalone_compile_shader(&options, 1, argv);
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static struct gl_context local_ctx;
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prog = standalone_compile_shader(&options, 1, argv, &local_ctx);
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prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT;
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midgard_program program;
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