glsl: Add a constructor for glsl_struct_field to specify the precision

Adds a third constructor to glsl_struct_field which has an extra
parameter to specify the precision.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Neil Roberts
2019-07-10 13:01:38 +02:00
parent 014be60398
commit 74d71dac20
+12 -4
View File
@@ -1245,23 +1245,31 @@ struct glsl_struct_field {
unsigned implicit_sized_array:1;
#ifdef __cplusplus
#define DEFAULT_CONSTRUCTORS(_type, _name) \
#define DEFAULT_CONSTRUCTORS(_type, _precision, _name) \
type(_type), name(_name), location(-1), offset(-1), xfb_buffer(0), \
xfb_stride(0), interpolation(0), centroid(0), \
sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0), \
precision(GLSL_PRECISION_NONE), memory_read_only(0), \
precision(_precision), memory_read_only(0), \
memory_write_only(0), memory_coherent(0), memory_volatile(0), \
memory_restrict(0), image_format(0), explicit_xfb_buffer(0), \
implicit_sized_array(0)
glsl_struct_field(const struct glsl_type *_type,
int _precision,
const char *_name)
: DEFAULT_CONSTRUCTORS(_type, _precision, _name)
{
/* empty */
}
glsl_struct_field(const struct glsl_type *_type, const char *_name)
: DEFAULT_CONSTRUCTORS(_type, _name)
: DEFAULT_CONSTRUCTORS(_type, GLSL_PRECISION_NONE, _name)
{
/* empty */
}
glsl_struct_field()
: DEFAULT_CONSTRUCTORS(NULL, NULL)
: DEFAULT_CONSTRUCTORS(NULL, GLSL_PRECISION_NONE, NULL)
{
/* empty */
}