diff --git a/src/intel/compiler/brw_mesh.cpp b/src/intel/compiler/brw_mesh.cpp index fbb4f14442b..d90dac3e0cf 100644 --- a/src/intel/compiler/brw_mesh.cpp +++ b/src/intel/compiler/brw_mesh.cpp @@ -176,6 +176,7 @@ brw_compile_task(const struct brw_compiler *compiler, BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID); brw_compute_tue_map(nir, &prog_data->map); + NIR_PASS_V(nir, brw_nir_lower_tue_outputs, &prog_data->map); const unsigned required_dispatch_width = brw_required_dispatch_width(&nir->info, key->base.subgroup_size_type); @@ -193,7 +194,6 @@ brw_compile_task(const struct brw_compiler *compiler, nir_shader *shader = nir_shader_clone(mem_ctx, nir); brw_nir_apply_key(shader, compiler, &key->base, dispatch_width, true /* is_scalar */); - NIR_PASS_V(shader, brw_nir_lower_tue_outputs, &prog_data->map); NIR_PASS_V(shader, brw_nir_lower_load_uniforms); NIR_PASS_V(shader, brw_nir_lower_simd, dispatch_width); @@ -552,7 +552,11 @@ brw_compile_mesh(const struct brw_compiler *compiler, prog_data->uses_drawid = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID); + NIR_PASS_V(nir, brw_nir_lower_tue_inputs, params->tue_map); + brw_compute_mue_map(nir, &prog_data->map); + NIR_PASS_V(nir, brw_nir_lower_mue_outputs, &prog_data->map); + NIR_PASS_V(nir, brw_nir_adjust_offset_for_arrayed_indices, &prog_data->map); const unsigned required_dispatch_width = brw_required_dispatch_width(&nir->info, key->base.subgroup_size_type); @@ -570,10 +574,6 @@ brw_compile_mesh(const struct brw_compiler *compiler, nir_shader *shader = nir_shader_clone(mem_ctx, nir); brw_nir_apply_key(shader, compiler, &key->base, dispatch_width, true /* is_scalar */); - NIR_PASS_V(shader, brw_nir_lower_tue_inputs, params->tue_map); - NIR_PASS_V(shader, brw_nir_lower_mue_outputs, &prog_data->map); - NIR_PASS_V(shader, brw_nir_adjust_offset_for_arrayed_indices, &prog_data->map); - /* Load uniforms can do a better job for constants, so fold before it. */ NIR_PASS_V(shader, nir_opt_constant_folding); NIR_PASS_V(shader, brw_nir_lower_load_uniforms);