mesa: remove unused DD_TRI_CULL_FRONT_BACK
Reviewed-by: José Fonseca <jfonseca@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -100,7 +100,7 @@ void
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_mesa_print_tri_caps( const char *name, GLuint flags )
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{
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_mesa_debug(NULL,
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"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s\n",
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"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s\n",
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name,
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flags,
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(flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
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@@ -112,8 +112,7 @@ _mesa_print_tri_caps( const char *name, GLuint flags )
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(flags & DD_LINE_SMOOTH) ? "line-smooth, " : "",
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(flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
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(flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
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(flags & DD_POINT_ATTEN) ? "point-atten, " : "",
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(flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
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(flags & DD_POINT_ATTEN) ? "point-atten, " : ""
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);
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}
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@@ -3072,7 +3072,6 @@ struct gl_matrix_stack
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*/
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/*@{*/
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#define DD_SEPARATE_SPECULAR 0x2
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#define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
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#define DD_TRI_LIGHT_TWOSIDE 0x8
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#define DD_TRI_UNFILLED 0x10
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#define DD_TRI_SMOOTH 0x20
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@@ -370,16 +370,13 @@ update_twoside(struct gl_context *ctx)
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/*
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* Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
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* Check polygon state and set DD_TRI_OFFSET
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* in ctx->_TriangleCaps if needed.
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*/
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static void
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update_polygon(struct gl_context *ctx)
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{
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ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
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if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
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ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
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ctx->_TriangleCaps &= ~DD_TRI_OFFSET;
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if ( ctx->Polygon.OffsetPoint
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|| ctx->Polygon.OffsetLine
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@@ -431,9 +428,6 @@ update_tricaps(struct gl_context *ctx, GLbitfield new_state)
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if (ctx->Polygon.FrontMode != GL_FILL
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|| ctx->Polygon.BackMode != GL_FILL)
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ctx->_TriangleCaps |= DD_TRI_UNFILLED;
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if (ctx->Polygon.CullFlag
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&& ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
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ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
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if (ctx->Polygon.OffsetPoint ||
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ctx->Polygon.OffsetLine ||
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ctx->Polygon.OffsetFill)
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