mesa: remove unused DD_TRI_CULL_FRONT_BACK

Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul
2012-03-11 18:31:32 -06:00
parent d710bbcd74
commit 741bfef26c
3 changed files with 4 additions and 12 deletions
+2 -3
View File
@@ -100,7 +100,7 @@ void
_mesa_print_tri_caps( const char *name, GLuint flags )
{
_mesa_debug(NULL,
"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s\n",
"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s\n",
name,
flags,
(flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
@@ -112,8 +112,7 @@ _mesa_print_tri_caps( const char *name, GLuint flags )
(flags & DD_LINE_SMOOTH) ? "line-smooth, " : "",
(flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
(flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
(flags & DD_POINT_ATTEN) ? "point-atten, " : "",
(flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
(flags & DD_POINT_ATTEN) ? "point-atten, " : ""
);
}
-1
View File
@@ -3072,7 +3072,6 @@ struct gl_matrix_stack
*/
/*@{*/
#define DD_SEPARATE_SPECULAR 0x2
#define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
#define DD_TRI_LIGHT_TWOSIDE 0x8
#define DD_TRI_UNFILLED 0x10
#define DD_TRI_SMOOTH 0x20
+2 -8
View File
@@ -370,16 +370,13 @@ update_twoside(struct gl_context *ctx)
/*
* Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
* Check polygon state and set DD_TRI_OFFSET
* in ctx->_TriangleCaps if needed.
*/
static void
update_polygon(struct gl_context *ctx)
{
ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
ctx->_TriangleCaps &= ~DD_TRI_OFFSET;
if ( ctx->Polygon.OffsetPoint
|| ctx->Polygon.OffsetLine
@@ -431,9 +428,6 @@ update_tricaps(struct gl_context *ctx, GLbitfield new_state)
if (ctx->Polygon.FrontMode != GL_FILL
|| ctx->Polygon.BackMode != GL_FILL)
ctx->_TriangleCaps |= DD_TRI_UNFILLED;
if (ctx->Polygon.CullFlag
&& ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
if (ctx->Polygon.OffsetPoint ||
ctx->Polygon.OffsetLine ||
ctx->Polygon.OffsetFill)