glsl2: Size builtin arrays according to the context constants.
Cleans up some of the FINISHMEs in this file.
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@@ -152,12 +152,8 @@ generate_110_uniforms(exec_list *instructions,
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* FINISHME: (glFrontMaterial, glBackMaterial)
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*/
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/* FINISHME: The size of this array is implementation dependent based on the
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* FINISHME: value of GL_MAX_TEXTURE_LIGHTS. GL_MAX_TEXTURE_LIGHTS must be
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* FINISHME: at least 8, so hard-code 8 for now.
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*/
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const glsl_type *const light_source_array_type =
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glsl_type::get_array_instance(state->symbols->get_type("gl_LightSourceParameters"), 8);
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glsl_type::get_array_instance(state->symbols->get_type("gl_LightSourceParameters"), state->Const.MaxLights);
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add_variable("gl_LightSource", ir_var_uniform, -1, light_source_array_type,
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instructions, state->symbols);
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@@ -227,11 +223,9 @@ generate_130_vs_variables(exec_list *instructions,
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instructions, state->symbols);
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}
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/* FINISHME: The size of this array is implementation dependent based on
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* FINISHME: the value of GL_MAX_CLIP_DISTANCES.
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*/
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const glsl_type *const clip_distance_array_type =
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glsl_type::get_array_instance(glsl_type::float_type, 8);
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glsl_type::get_array_instance(glsl_type::float_type,
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state->Const.MaxClipPlanes);
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/* FINISHME: gl_ClipDistance needs a real location assigned. */
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add_variable("gl_ClipDistance", ir_var_out, -1, clip_distance_array_type,
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@@ -349,11 +343,9 @@ generate_130_fs_variables(exec_list *instructions,
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{
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generate_120_fs_variables(instructions, state);
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/* FINISHME: The size of this array is implementation dependent based on
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* FINISHME: the value of GL_MAX_CLIP_DISTANCES.
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*/
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const glsl_type *const clip_distance_array_type =
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glsl_type::get_array_instance(glsl_type::float_type, 8);
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glsl_type::get_array_instance(glsl_type::float_type,
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state->Const.MaxClipPlanes);
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/* FINISHME: gl_ClipDistance needs a real location assigned. */
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add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type,
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