glsl2: Size builtin arrays according to the context constants.

Cleans up some of the FINISHMEs in this file.
This commit is contained in:
Eric Anholt
2010-07-28 08:18:59 -07:00
parent efef950f39
commit 73df636e04
+5 -13
View File
@@ -152,12 +152,8 @@ generate_110_uniforms(exec_list *instructions,
* FINISHME: (glFrontMaterial, glBackMaterial)
*/
/* FINISHME: The size of this array is implementation dependent based on the
* FINISHME: value of GL_MAX_TEXTURE_LIGHTS. GL_MAX_TEXTURE_LIGHTS must be
* FINISHME: at least 8, so hard-code 8 for now.
*/
const glsl_type *const light_source_array_type =
glsl_type::get_array_instance(state->symbols->get_type("gl_LightSourceParameters"), 8);
glsl_type::get_array_instance(state->symbols->get_type("gl_LightSourceParameters"), state->Const.MaxLights);
add_variable("gl_LightSource", ir_var_uniform, -1, light_source_array_type,
instructions, state->symbols);
@@ -227,11 +223,9 @@ generate_130_vs_variables(exec_list *instructions,
instructions, state->symbols);
}
/* FINISHME: The size of this array is implementation dependent based on
* FINISHME: the value of GL_MAX_CLIP_DISTANCES.
*/
const glsl_type *const clip_distance_array_type =
glsl_type::get_array_instance(glsl_type::float_type, 8);
glsl_type::get_array_instance(glsl_type::float_type,
state->Const.MaxClipPlanes);
/* FINISHME: gl_ClipDistance needs a real location assigned. */
add_variable("gl_ClipDistance", ir_var_out, -1, clip_distance_array_type,
@@ -349,11 +343,9 @@ generate_130_fs_variables(exec_list *instructions,
{
generate_120_fs_variables(instructions, state);
/* FINISHME: The size of this array is implementation dependent based on
* FINISHME: the value of GL_MAX_CLIP_DISTANCES.
*/
const glsl_type *const clip_distance_array_type =
glsl_type::get_array_instance(glsl_type::float_type, 8);
glsl_type::get_array_instance(glsl_type::float_type,
state->Const.MaxClipPlanes);
/* FINISHME: gl_ClipDistance needs a real location assigned. */
add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type,