aco: Add a few assertions about LDS usage.
This is to make sure we don't compile a shader which doesn't fit the available LDS space. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7232>
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@@ -471,6 +471,8 @@ void setup_gs_variables(isel_context *ctx, nir_shader *nir)
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ctx->ngg_gs_scratch_addr = ctx->ngg_gs_emit_addr + ngg_emit_bytes;
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unsigned total_lds_bytes = esgs_ring_bytes + ngg_emit_bytes + ngg_gs_scratch_bytes;
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assert(total_lds_bytes >= ctx->ngg_gs_emit_addr);
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assert(total_lds_bytes >= ctx->ngg_gs_scratch_addr);
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ctx->program->config->lds_size = (total_lds_bytes + ctx->program->lds_alloc_granule - 1) / ctx->program->lds_alloc_granule;
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/* Make sure we have enough room for emitted GS vertices */
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@@ -588,6 +590,9 @@ setup_variables(isel_context *ctx, nir_shader *nir)
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default:
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unreachable("Unhandled shader stage.");
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}
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/* Make sure we fit the available LDS space. */
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assert((ctx->program->config->lds_size * ctx->program->lds_alloc_granule) <= ctx->program->lds_limit);
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}
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void
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