microsoft/compiler: Declare shader model 6.8 / validator 1.8
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27160>
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@@ -394,8 +394,8 @@ dzn_physical_device_cache_caps(struct dzn_physical_device *pdev)
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pdev->feature_level = levels.MaxSupportedFeatureLevel;
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static const D3D_SHADER_MODEL valid_shader_models[] = {
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D3D_SHADER_MODEL_6_7, D3D_SHADER_MODEL_6_6, D3D_SHADER_MODEL_6_5, D3D_SHADER_MODEL_6_4,
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D3D_SHADER_MODEL_6_3, D3D_SHADER_MODEL_6_2, D3D_SHADER_MODEL_6_1,
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D3D_SHADER_MODEL_6_8 ,D3D_SHADER_MODEL_6_7, D3D_SHADER_MODEL_6_6, D3D_SHADER_MODEL_6_5,
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D3D_SHADER_MODEL_6_4, D3D_SHADER_MODEL_6_3, D3D_SHADER_MODEL_6_2, D3D_SHADER_MODEL_6_1,
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};
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for (UINT i = 0; i < ARRAY_SIZE(valid_shader_models); ++i) {
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D3D12_FEATURE_DATA_SHADER_MODEL shader_model = { valid_shader_models[i] };
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@@ -384,7 +384,7 @@ enum dxil_shader_model
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dzn_get_shader_model(const struct dzn_physical_device *pdev)
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{
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static_assert(D3D_SHADER_MODEL_6_0 == 0x60 && SHADER_MODEL_6_0 == 0x60000, "Validating math below");
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static_assert(D3D_SHADER_MODEL_6_7 == 0x67 && SHADER_MODEL_6_7 == 0x60007, "Validating math below");
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static_assert(D3D_SHADER_MODEL_6_8 == 0x68 && SHADER_MODEL_6_8 == 0x60008, "Validating math below");
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return ((pdev->shader_model & 0xf0) << 12) | (pdev->shader_model & 0xf);
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}
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