microsoft/compiler: Declare shader model 6.8 / validator 1.8

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27160>
This commit is contained in:
Jesse Natalie
2024-01-18 15:49:31 -08:00
committed by Marge Bot
parent bf461d856f
commit 733b7fe831
6 changed files with 11 additions and 8 deletions
+2 -2
View File
@@ -394,8 +394,8 @@ dzn_physical_device_cache_caps(struct dzn_physical_device *pdev)
pdev->feature_level = levels.MaxSupportedFeatureLevel;
static const D3D_SHADER_MODEL valid_shader_models[] = {
D3D_SHADER_MODEL_6_7, D3D_SHADER_MODEL_6_6, D3D_SHADER_MODEL_6_5, D3D_SHADER_MODEL_6_4,
D3D_SHADER_MODEL_6_3, D3D_SHADER_MODEL_6_2, D3D_SHADER_MODEL_6_1,
D3D_SHADER_MODEL_6_8 ,D3D_SHADER_MODEL_6_7, D3D_SHADER_MODEL_6_6, D3D_SHADER_MODEL_6_5,
D3D_SHADER_MODEL_6_4, D3D_SHADER_MODEL_6_3, D3D_SHADER_MODEL_6_2, D3D_SHADER_MODEL_6_1,
};
for (UINT i = 0; i < ARRAY_SIZE(valid_shader_models); ++i) {
D3D12_FEATURE_DATA_SHADER_MODEL shader_model = { valid_shader_models[i] };
+1 -1
View File
@@ -384,7 +384,7 @@ enum dxil_shader_model
dzn_get_shader_model(const struct dzn_physical_device *pdev)
{
static_assert(D3D_SHADER_MODEL_6_0 == 0x60 && SHADER_MODEL_6_0 == 0x60000, "Validating math below");
static_assert(D3D_SHADER_MODEL_6_7 == 0x67 && SHADER_MODEL_6_7 == 0x60007, "Validating math below");
static_assert(D3D_SHADER_MODEL_6_8 == 0x68 && SHADER_MODEL_6_8 == 0x60008, "Validating math below");
return ((pdev->shader_model & 0xf0) << 12) | (pdev->shader_model & 0xf);
}