mesa/util: add allow_glsl_relaxed_es driconfig override
This relaxes a number of ES shader restrictions allowing shaders to follow more desktop GLSL like rules. This initial implementation relaxes the following: - allows linking ES shaders with desktop shaders - allows mismatching precision qualifiers - always enables standard derivative builtins These relaxations allow Google Earth VR shaders to compile. Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
@@ -446,7 +446,8 @@ fs_oes_derivatives(const _mesa_glsl_parse_state *state)
|
||||
{
|
||||
return state->stage == MESA_SHADER_FRAGMENT &&
|
||||
(state->is_version(110, 300) ||
|
||||
state->OES_standard_derivatives_enable);
|
||||
state->OES_standard_derivatives_enable ||
|
||||
state->ctx->Const.AllowGLSLRelaxedES);
|
||||
}
|
||||
|
||||
static bool
|
||||
|
||||
Reference in New Issue
Block a user