etnaviv: Add support for KHR_partial_update
The damage region can be useful to optimize the "resolve" step that we have on imx6q (GC2000) because there isn't any tiling compatible with both render and scanout or an any GPU when scanning out a linear buffer since we don't support linear PE. This improves fps for e.g `weston-simple-egl` by factor 2 (~30 fps -> ~60 fps). Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com> Reviewed-by: Lucas Stach <l.stach@pengutronix.de> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33226>
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@@ -24,3 +24,4 @@ EXT_shader_framebuffer_image_fetch on v3d
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EXT_shader_framebuffer_image_fetch_coherent on v3d
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KHR_blend_equation_advanced on v3d
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KHR_blend_equation_advanced_coherent on v3d
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KHR_partial_update on etnaviv
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