glx: turn LIBGL_NO_DRAWARRAYS into a boolean
Instead of setting based on set/unset, allow users to use boolean values. In the docs, use `NO_DRAWARRAYS=true` instead of `NO_DRAWARRAYS=1` as it's clearer IMO. Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
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@@ -31,7 +31,7 @@ sometimes be useful for debugging end-user issues.
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<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
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<li>LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection.
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<li>LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering
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<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
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<li>LIBGL_NO_DRAWARRAYS - if set to `true`, do not use DrawArrays GLX protocol (for debugging)
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<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
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calls per second.
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<li>LIBGL_DRI3_DISABLE - disable DRI3 if set to `true`.
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