glx: turn LIBGL_NO_DRAWARRAYS into a boolean

Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `NO_DRAWARRAYS=true` instead of `NO_DRAWARRAYS=1` as it's
clearer IMO.

Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This commit is contained in:
Eric Engestrom
2017-09-08 11:57:26 +01:00
parent d2768a397d
commit 717fb6e4be
2 changed files with 6 additions and 2 deletions
+1 -1
View File
@@ -31,7 +31,7 @@ sometimes be useful for debugging end-user issues.
<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
<li>LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection.
<li>LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering
<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
<li>LIBGL_NO_DRAWARRAYS - if set to `true`, do not use DrawArrays GLX protocol (for debugging)
<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
calls per second.
<li>LIBGL_DRI3_DISABLE - disable DRI3 if set to `true`.