diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c index c5d296491da..f1c1069d94a 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.c +++ b/src/gallium/auxiliary/cso_cache/cso_context.c @@ -1380,7 +1380,7 @@ set_sampler(struct cso_context_priv *ctx, enum pipe_shader_type shader_stage, if (cso_hash_iter_is_null(iter)) { cso = MALLOC(sizeof(struct cso_sampler)); if (!cso) - return false; + return NULL; memcpy(&cso->state, templ, sizeof(*templ)); cso->data = ctx->base.pipe->create_sampler_state(ctx->base.pipe, &cso->state); @@ -1389,7 +1389,7 @@ set_sampler(struct cso_context_priv *ctx, enum pipe_shader_type shader_stage, iter = cso_insert_state(&ctx->cache, hash_key, CSO_SAMPLER, cso); if (cso_hash_iter_is_null(iter)) { FREE(cso); - return false; + return NULL; } } else { cso = cso_hash_iter_data(iter); diff --git a/src/gallium/auxiliary/vl/vl_compositor_gfx.c b/src/gallium/auxiliary/vl/vl_compositor_gfx.c index 4a87bff9ad3..d208f8aa37d 100644 --- a/src/gallium/auxiliary/vl/vl_compositor_gfx.c +++ b/src/gallium/auxiliary/vl/vl_compositor_gfx.c @@ -62,7 +62,7 @@ create_vert_shader(struct vl_compositor *c) shader = ureg_create(PIPE_SHADER_VERTEX); if (!shader) - return false; + return NULL; vpos = ureg_DECL_vs_input(shader, 0); vtex = ureg_DECL_vs_input(shader, 1); @@ -270,7 +270,7 @@ create_frag_shader_video_buffer(struct vl_compositor *c) shader = ureg_create(PIPE_SHADER_FRAGMENT); if (!shader) - return false; + return NULL; texel = ureg_DECL_temporary(shader); fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); @@ -292,7 +292,7 @@ create_frag_shader_weave_rgb(struct vl_compositor *c) shader = ureg_create(PIPE_SHADER_FRAGMENT); if (!shader) - return false; + return NULL; texel = ureg_DECL_temporary(shader); fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); @@ -315,7 +315,7 @@ create_frag_shader_deint_yuv(struct vl_compositor *c, bool y, bool w) shader = ureg_create(PIPE_SHADER_FRAGMENT); if (!shader) - return false; + return NULL; texel = ureg_DECL_temporary(shader); fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); @@ -353,7 +353,7 @@ create_frag_shader_palette(struct vl_compositor *c, bool include_cc) shader = ureg_create(PIPE_SHADER_FRAGMENT); if (!shader) - return false; + return NULL; for (i = 0; include_cc && i < 3; ++i) csc[i] = ureg_DECL_constant(shader, i); @@ -407,7 +407,7 @@ create_frag_shader_rgba(struct vl_compositor *c) shader = ureg_create(PIPE_SHADER_FRAGMENT); if (!shader) - return false; + return NULL; tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR); @@ -442,7 +442,7 @@ create_frag_shader_rgb_yuv(struct vl_compositor *c, bool y) shader = ureg_create(PIPE_SHADER_FRAGMENT); if (!shader) - return false; + return NULL; for (i = 0; i < 3; ++i) csc[i] = ureg_DECL_constant(shader, i);