glthread: track all matrix stack depths
This just tracks matrix stack depths in MatrixStackDepth and everything else here is needed to make it correct. Matrix stack depths will be returned by glGetIntegerv without synchronizing. Display lists will be handled by a separate commit. Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8297>
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@@ -93,10 +93,12 @@
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<param name="n" type="GLdouble" />
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<param name="f" type="GLdouble" />
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</function>
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<function name="MatrixPushEXT" offset="assign">
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<function name="MatrixPushEXT" offset="assign"
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marshal_call_after="_mesa_glthread_MatrixPushEXT(ctx, matrixMode);">
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<param name="matrixMode" type="GLenum" />
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</function>
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<function name="MatrixPopEXT" offset="assign">
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<function name="MatrixPopEXT" offset="assign"
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marshal_call_after="_mesa_glthread_MatrixPopEXT(ctx, matrixMode);">
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<param name="matrixMode" type="GLenum" />
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</function>
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@@ -2402,11 +2402,13 @@
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<glx sop="142" handcode="true"/>
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</function>
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<function name="PopAttrib" deprecated="3.1">
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<function name="PopAttrib" deprecated="3.1"
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marshal_call_after="_mesa_glthread_PopAttrib(ctx);">
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<glx rop="141"/>
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</function>
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<function name="PushAttrib" deprecated="3.1">
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<function name="PushAttrib" deprecated="3.1"
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marshal_call_after="_mesa_glthread_PushAttrib(ctx, mask);">
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<param name="mask" type="GLbitfield"/>
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<glx rop="142"/>
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</function>
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@@ -2910,7 +2912,8 @@
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<glx rop="178"/>
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</function>
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<function name="MatrixMode" es1="1.0" deprecated="3.1">
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<function name="MatrixMode" es1="1.0" deprecated="3.1"
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marshal_call_after="_mesa_glthread_MatrixMode(ctx, mode);">
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<param name="mode" type="GLenum"/>
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<glx rop="179"/>
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</function>
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@@ -2935,11 +2938,13 @@
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<glx rop="182"/>
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</function>
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<function name="PopMatrix" es1="1.0" deprecated="3.1">
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<function name="PopMatrix" es1="1.0" deprecated="3.1"
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marshal_call_after="_mesa_glthread_PopMatrix(ctx);">
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<glx rop="183"/>
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</function>
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<function name="PushMatrix" es1="1.0" deprecated="3.1">
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<function name="PushMatrix" es1="1.0" deprecated="3.1"
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marshal_call_after="_mesa_glthread_PushMatrix(ctx);">
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<glx rop="184"/>
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</function>
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@@ -4292,7 +4297,8 @@
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<enum name="DOT3_RGB" value="0x86AE"/>
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<enum name="DOT3_RGBA" value="0x86AF"/>
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<function name="ActiveTexture" es1="1.0" es2="2.0" no_error="true">
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<function name="ActiveTexture" es1="1.0" es2="2.0" no_error="true"
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marshal_call_after="ctx->GLThread.ActiveTexture = texture - GL_TEXTURE0; if (ctx->GLThread.MatrixMode == GL_TEXTURE) ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, texture);">
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<param name="texture" type="GLenum"/>
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<glx rop="197"/>
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</function>
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