intel/compiler: Implement nir_intrinsic_last_invocation
We haven't exposed this intrinsic as it doesn't directly correspond to anything in SPIR-V. However, it's used internally by some NIR passes, namely nir_opt_uniform_atomics(). We reuse most of the infrastructure in brw_find_live_channel, but with LZD/ADD instead of FBL. A new SHADER_OPCODE_FIND_LAST_LIVE_CHANNEL is like SHADER_OPCODE_FIND_LIVE_CHANNEL but from the other side. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15484>
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@@ -2425,9 +2425,21 @@ fs_generator::generate_code(const cfg_t *cfg, int dispatch_width,
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prog_data) ? brw_imm_ud(~0u) :
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stage == MESA_SHADER_FRAGMENT ? brw_vmask_reg() :
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brw_dmask_reg();
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brw_find_live_channel(p, dst, mask);
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brw_find_live_channel(p, dst, mask, false);
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break;
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}
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case SHADER_OPCODE_FIND_LAST_LIVE_CHANNEL: {
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/* ce0 doesn't consider the thread dispatch mask, so if we want
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* to find the true last enabled channel, we need to apply that too.
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*/
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const struct brw_reg mask =
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stage == MESA_SHADER_FRAGMENT ? brw_vmask_reg() : brw_dmask_reg();
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brw_find_live_channel(p, dst, mask, true);
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break;
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}
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case FS_OPCODE_LOAD_LIVE_CHANNELS: {
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assert(devinfo->ver >= 8);
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assert(inst->force_writemask_all && inst->group == 0);
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