glthread: demystify Draw function names

Since we had the freedom to write our own marshal and unmarshal Draw
functions, we turned it into a mess by doing whatever we want in those
functions. For example, DrawElementsInstancedBaseVertex actually
implemented DrawArraysInstancedBaseInstanceBaseInstance.

Add 4 internal GL functions that pass user buffers through marshal
/unmarshal functions, and clean up the other names to match their
behavior.

The new functions don't need any parameters in their definitions because
we don't call them directly.

Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18199>
This commit is contained in:
Marek Olšák
2022-08-21 19:47:32 -04:00
committed by Marge Bot
parent 5679ef99b8
commit 6f8cbbfce2
3 changed files with 166 additions and 101 deletions
+12
View File
@@ -12940,6 +12940,18 @@
<function name="InternalSetError" es1="1.0" es2="2.0">
<param name="error" type="GLenum"/>
</function>
<function name="DrawArraysUserBuf" es1="1.0" es2="2.0" marshal="custom">
</function>
<function name="DrawElementsUserBuf" es1="1.0" es2="2.0" marshal="custom">
</function>
<function name="MultiDrawArraysUserBuf" es1="1.0" es2="2.0" marshal="custom">
</function>
<function name="MultiDrawElementsUserBuf" es1="1.0" es2="2.0" marshal="custom">
</function>
</category>
<xi:include href="OES_EGL_image.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>