nir: Add a type parameter to nir_lower_point_size()

On Mali, we need not only clamp but also convert to float16 on Valhall+.
We could have a separate pass for this but it fits in nicely with the
rest of nir_lower_point_size() so we might as well put it there.

Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38379>
This commit is contained in:
Faith Ekstrand
2025-11-11 13:22:24 -05:00
committed by Marge Bot
parent 5af8abbf8b
commit 6ee4ea5ea3
11 changed files with 48 additions and 22 deletions
+2 -2
View File
@@ -1035,7 +1035,7 @@ v3d_nir_lower_vs_early(struct v3d_compile *c)
/* This must go before nir_lower_io */
if (c->vs_key->per_vertex_point_size)
NIR_PASS(_, c->s, nir_lower_point_size, 1.0f, 0.0f);
NIR_PASS(_, c->s, nir_lower_point_size, 1.0f, 0.0f, nir_type_invalid);
NIR_PASS(_, c->s, nir_lower_io, nir_var_shader_in | nir_var_shader_out,
type_size_vec4,
@@ -1077,7 +1077,7 @@ v3d_nir_lower_gs_early(struct v3d_compile *c)
/* This must go before nir_lower_io */
if (c->gs_key->per_vertex_point_size)
NIR_PASS(_, c->s, nir_lower_point_size, 1.0f, 0.0f);
NIR_PASS(_, c->s, nir_lower_point_size, 1.0f, 0.0f, nir_type_invalid);
NIR_PASS(_, c->s, nir_lower_io, nir_var_shader_in | nir_var_shader_out,
type_size_vec4,