diff --git a/docs/gallium/cso/sampler.rst b/docs/gallium/cso/sampler.rst index 2cccad5aa92..aa544a87705 100644 --- a/docs/gallium/cso/sampler.rst +++ b/docs/gallium/cso/sampler.rst @@ -28,7 +28,7 @@ The wrap modes are: border color is sampled when coords go outside the range [0,1]. * ``PIPE_TEX_WRAP_CLAMP``: The coord is clamped to the range [0,1] before scaling to the texture size. This corresponds to the legacy OpenGL GL_CLAMP - texture wrap mode. Historically, this mode hasn't acted consistantly across + texture wrap mode. Historically, this mode hasn't acted consistently across all graphics hardware. It sometimes acts like CLAMP_TO_EDGE or CLAMP_TO_BORDER. The behavior may also vary depending on linear vs. nearest sampling mode. diff --git a/docs/versions.rst b/docs/versions.rst index 0541120d499..a5bad3479eb 100644 --- a/docs/versions.rst +++ b/docs/versions.rst @@ -435,7 +435,7 @@ Bug fixes: - linear interpolation of mipmap levels was incorrectly weighted - readpix.c didn't compile on Macintosh - GL_INVERT and related logic ops didn't work right -- glTexImage[12]D() didn't check its parameters consistantly +- glTexImage[12]D() didn't check its parameters consistently - fixed a memory leak in glTexImage[12]D() - kludged around a SunOS 5.x/GCC compiler bug in the feedback code - glReadPixels aborted instead of normally catching some errors