drirc: toggle on intel_storage_cache_policy_wt for tlou2

Fixes rendering issues seen in the game.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12948
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35486>
This commit is contained in:
Tapani Pälli
2025-06-12 10:31:10 +03:00
committed by Marge Bot
parent 0d3ffd8275
commit 6e57f3738d
+3
View File
@@ -949,6 +949,9 @@ TODO: document the other workarounds.
<application name="Drive Beyond Horizons" executable="DriveBeyondHorizons.exe">
<option name="force_vk_vendor" value="-1" />
</application>
<application name="The Last Of Us Part II Remastered" executable="tlou-ii.exe">
<option name="intel_storage_cache_policy_wt" value="true" />
</application>
<application name="RESIDENT EVIL 2" executable="re2.exe">
<option name="anv_assume_full_subgroups_with_shared_memory" value="true" />
</application>