glsl: Delete the optimize_redundant_jumps pass.
Nothing here that NIR doesn't do. No effect on shader-db of hsw or softpipe. Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14249>
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@@ -2423,8 +2423,6 @@ do_common_optimization(exec_list *ir, bool linked,
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do_constant_propagation(ir);
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progress |= array_split;
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OPT(optimize_redundant_jumps, ir);
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if (options->MaxUnrollIterations) {
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loop_state *ls = analyze_loop_variables(ir);
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if (ls->loop_found) {
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