mesa: add allow_glsl_compat_shaders for shader-db
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13870>
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@@ -458,7 +458,8 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
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} else if (strcmp(ident, "compatibility") == 0) {
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compat_token_present = true;
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if (this->ctx->API != API_OPENGL_COMPAT) {
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if (this->ctx->API != API_OPENGL_COMPAT &&
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!this->ctx->Const.AllowGLSLCompatShaders) {
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_mesa_glsl_error(locp, this,
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"the compatibility profile is not supported");
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}
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@@ -874,7 +875,10 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
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}
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} else {
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const _mesa_glsl_extension *extension = find_extension(name);
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if (extension && extension->compatible_with_state(state, api, gl_version)) {
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if (extension &&
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(extension->compatible_with_state(state, api, gl_version) ||
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(state->ctx->Const.AllowGLSLCompatShaders &&
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extension->compatible_with_state(state, API_OPENGL_COMPAT, gl_version)))) {
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extension->set_flags(state, behavior);
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if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
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for (unsigned i = 0;
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