v3dv: allow subgroup operations in fragment shaders
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
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@@ -1387,7 +1387,8 @@ v3dv_GetPhysicalDeviceProperties2(VkPhysicalDevice physicalDevice,
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VkPhysicalDeviceVulkan11Properties vk11 = {
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.deviceLUIDValid = false,
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.subgroupSize = V3D_CHANNELS,
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.subgroupSupportedStages = VK_SHADER_STAGE_COMPUTE_BIT,
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.subgroupSupportedStages = VK_SHADER_STAGE_COMPUTE_BIT |
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VK_SHADER_STAGE_FRAGMENT_BIT,
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.subgroupSupportedOperations = subgroup_ops,
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.subgroupQuadOperationsInAllStages = false,
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.pointClippingBehavior = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES,
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