svga: Enable GL_ARB_texture_mirror_clamp_to_edge
We've supported this via SVGA3D_TEX_ADDRESS_MIRRORONCE for years. Lets enable it as it gets us slightly closer to GL 4.4. Signed-off-by: Ian Forbes <ian.forbes@broadcom.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38854>
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@@ -206,7 +206,7 @@ GL 4.4, GLSL 4.40 -- all DONE: freedreno/a6xx, nvc0, r600, radeonsi, llvmpipe, v
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- input/output block locations DONE
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GL_ARB_multi_bind DONE (all drivers)
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GL_ARB_query_buffer_object DONE (freedreno/a6xx)
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GL_ARB_texture_mirror_clamp_to_edge DONE (freedreno, nv50, softpipe, v3d, panfrost, crocus)
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GL_ARB_texture_mirror_clamp_to_edge DONE (freedreno, nv50, softpipe, v3d, panfrost, crocus, svga)
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GL_ARB_texture_stencil8 DONE (freedreno, nv50, softpipe, v3d, panfrost, etnaviv/HALTI5)
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GL_ARB_vertex_type_10f_11f_11f_rev DONE (freedreno, nv50, softpipe, panfrost, crocus)
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GL_NV_shader_atomic_int64 DONE (radeonsi, panfrost/v9+)
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