radv/radix_sort: Make variable names consistent

We usually use pdevice for "physical device" and not "device pointer".

Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16259>
This commit is contained in:
Konstantin Seurer
2022-04-30 11:25:37 +02:00
parent f1eb1bd10a
commit 6ba55b4033
+21 -21
View File
@@ -98,54 +98,54 @@ radv_create_radix_sort_u64(VkDevice device, VkAllocationCallbacks const *ac, VkP
}
VKAPI_ATTR VkResult VKAPI_CALL
vkCreateShaderModule(VkDevice device, const VkShaderModuleCreateInfo *pCreateInfo,
vkCreateShaderModule(VkDevice _device, const VkShaderModuleCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator, VkShaderModule *pShaderModule)
{
RADV_FROM_HANDLE(radv_device, pdevice, device);
return pdevice->vk.dispatch_table.CreateShaderModule(device, pCreateInfo, pAllocator,
pShaderModule);
RADV_FROM_HANDLE(radv_device, device, _device);
return device->vk.dispatch_table.CreateShaderModule(_device, pCreateInfo, pAllocator,
pShaderModule);
}
VKAPI_ATTR void VKAPI_CALL
vkDestroyShaderModule(VkDevice device, VkShaderModule shaderModule,
vkDestroyShaderModule(VkDevice _device, VkShaderModule shaderModule,
const VkAllocationCallbacks *pAllocator)
{
RADV_FROM_HANDLE(radv_device, pdevice, device);
pdevice->vk.dispatch_table.DestroyShaderModule(device, shaderModule, pAllocator);
RADV_FROM_HANDLE(radv_device, device, _device);
device->vk.dispatch_table.DestroyShaderModule(_device, shaderModule, pAllocator);
}
VKAPI_ATTR VkResult VKAPI_CALL
vkCreatePipelineLayout(VkDevice device, const VkPipelineLayoutCreateInfo *pCreateInfo,
vkCreatePipelineLayout(VkDevice _device, const VkPipelineLayoutCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator, VkPipelineLayout *pPipelineLayout)
{
RADV_FROM_HANDLE(radv_device, pdevice, device);
return pdevice->vk.dispatch_table.CreatePipelineLayout(device, pCreateInfo, pAllocator,
pPipelineLayout);
RADV_FROM_HANDLE(radv_device, device, _device);
return device->vk.dispatch_table.CreatePipelineLayout(_device, pCreateInfo, pAllocator,
pPipelineLayout);
}
VKAPI_ATTR void VKAPI_CALL
vkDestroyPipelineLayout(VkDevice device, VkPipelineLayout pipelineLayout,
vkDestroyPipelineLayout(VkDevice _device, VkPipelineLayout pipelineLayout,
const VkAllocationCallbacks *pAllocator)
{
RADV_FROM_HANDLE(radv_device, pdevice, device);
pdevice->vk.dispatch_table.DestroyPipelineLayout(device, pipelineLayout, pAllocator);
RADV_FROM_HANDLE(radv_device, device, _device);
device->vk.dispatch_table.DestroyPipelineLayout(_device, pipelineLayout, pAllocator);
}
VKAPI_ATTR VkResult VKAPI_CALL
vkCreateComputePipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount,
vkCreateComputePipelines(VkDevice _device, VkPipelineCache pipelineCache, uint32_t createInfoCount,
const VkComputePipelineCreateInfo *pCreateInfos,
const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines)
{
RADV_FROM_HANDLE(radv_device, pdevice, device);
return pdevice->vk.dispatch_table.CreateComputePipelines(device, pipelineCache, createInfoCount,
pCreateInfos, pAllocator, pPipelines);
RADV_FROM_HANDLE(radv_device, device, _device);
return device->vk.dispatch_table.CreateComputePipelines(_device, pipelineCache, createInfoCount,
pCreateInfos, pAllocator, pPipelines);
}
VKAPI_ATTR void VKAPI_CALL
vkDestroyPipeline(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks *pAllocator)
vkDestroyPipeline(VkDevice _device, VkPipeline pipeline, const VkAllocationCallbacks *pAllocator)
{
RADV_FROM_HANDLE(radv_device, pdevice, device);
return pdevice->vk.dispatch_table.DestroyPipeline(device, pipeline, pAllocator);
RADV_FROM_HANDLE(radv_device, device, _device);
return device->vk.dispatch_table.DestroyPipeline(_device, pipeline, pAllocator);
}
VKAPI_ATTR void VKAPI_CALL