glcpp: Make sure GL_AMD_shader_trinary_minmax is defined
The define was only available if gl_extensions::AMD_shader_trinary_minmax was set, but no driver set it. Since the extension is advertised by default, remove that field too. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Cc: Maxence Le Doré <maxence.ledore@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -2043,6 +2043,8 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
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} else {
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add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
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add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
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add_builtin_define(parser, "GL_AMD_shader_trinary_minmax", 1);
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if (extensions != NULL) {
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if (extensions->EXT_texture_array)
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@@ -2108,9 +2110,6 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
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if (extensions->ARB_shader_atomic_counters)
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add_builtin_define(parser, "GL_ARB_shader_atomic_counters", 1);
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if (extensions->AMD_shader_trinary_minmax)
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add_builtin_define(parser, "GL_AMD_shader_trinary_minmax", 1);
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if (extensions->ARB_viewport_array)
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add_builtin_define(parser, "GL_ARB_viewport_array", 1);
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}
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