st/mesa: move, clean-up shader variant key decls/inits

Move the variant key declarations inside the scope they're used.
Use designated initializers instead of memset() calls.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
This commit is contained in:
Brian Paul
2019-03-06 10:23:59 -07:00
parent 76a10fc89e
commit 67d96816ff
2 changed files with 7 additions and 10 deletions
+4 -4
View File
@@ -97,7 +97,6 @@ void
st_update_fp( struct st_context *st )
{
struct st_fragment_program *stfp;
struct st_fp_variant_key key;
assert(st->ctx->FragmentProgram._Current);
stfp = st_fragment_program(st->ctx->FragmentProgram._Current);
@@ -113,7 +112,8 @@ st_update_fp( struct st_context *st )
!stfp->variants->key.bitmap) {
shader = stfp->variants->driver_shader;
} else {
memset(&key, 0, sizeof(key));
struct st_fp_variant_key key = {0};
key.st = st->has_shareable_shaders ? NULL : st;
/* _NEW_FRAG_CLAMP */
@@ -155,7 +155,6 @@ void
st_update_vp( struct st_context *st )
{
struct st_vertex_program *stvp;
struct st_vp_variant_key key;
/* find active shader and params -- Should be covered by
* ST_NEW_VERTEX_PROGRAM
@@ -169,7 +168,8 @@ st_update_vp( struct st_context *st )
stvp->variants->key.passthrough_edgeflags == st->vertdata_edgeflags) {
st->vp_variant = stvp->variants;
} else {
memset(&key, 0, sizeof key);
struct st_vp_variant_key key = {0};
key.st = st->has_shareable_shaders ? NULL : st;
/* When this is true, we will add an extra input to the vertex
+3 -6
View File
@@ -1772,9 +1772,8 @@ st_get_cp_variant(struct st_context *st,
{
struct pipe_context *pipe = st->pipe;
struct st_basic_variant *v;
struct st_basic_variant_key key;
struct st_basic_variant_key key = {0};
memset(&key, 0, sizeof(key));
key.st = st->has_shareable_shaders ? NULL : st;
/* Search for existing variant */
@@ -1996,9 +1995,8 @@ st_precompile_shader_variant(struct st_context *st,
switch (prog->Target) {
case GL_VERTEX_PROGRAM_ARB: {
struct st_vertex_program *p = (struct st_vertex_program *)prog;
struct st_vp_variant_key key;
struct st_vp_variant_key key = {0};
memset(&key, 0, sizeof(key));
key.st = st->has_shareable_shaders ? NULL : st;
st_get_vp_variant(st, p, &key);
break;
@@ -2024,9 +2022,8 @@ st_precompile_shader_variant(struct st_context *st,
case GL_FRAGMENT_PROGRAM_ARB: {
struct st_fragment_program *p = (struct st_fragment_program *)prog;
struct st_fp_variant_key key;
struct st_fp_variant_key key = {0};
memset(&key, 0, sizeof(key));
key.st = st->has_shareable_shaders ? NULL : st;
st_get_fp_variant(st, p, &key);
break;