aco: Add Mesh and Task shader stages.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
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@@ -4761,7 +4761,7 @@ void
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visit_store_output(isel_context* ctx, nir_intrinsic_instr* instr)
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{
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if (ctx->stage == vertex_vs || ctx->stage == tess_eval_vs || ctx->stage == fragment_fs ||
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ctx->stage == vertex_ngg || ctx->stage == tess_eval_ngg ||
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ctx->stage == vertex_ngg || ctx->stage == tess_eval_ngg || ctx->stage == mesh_ngg ||
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(ctx->stage == vertex_tess_control_hs && ctx->shader->info.stage == MESA_SHADER_VERTEX) ||
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ctx->shader->info.stage == MESA_SHADER_GEOMETRY) {
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bool stored_to_temps = store_output_to_temps(ctx, instr);
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