Mesa 18.1.6 Release Notes / August 13 2018
+ ++Mesa 18.1.6 is a bug fix release which fixes bugs found since the 18.1.5 release. +
++Mesa 18.1.6 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is only available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +
+ + +SHA256 checksums
++TBD ++ + +
New features
+ +None
+ +Bug fixes
+-
+
+
- Bug 13728 - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly + +
- Bug 98699 - "float[a+++4 ? 1:1] f;" crashes glsl_compiler + +
- Bug 99730 - Metro Redux game(s) needs override for midshader extension declaration + +
- Bug 106382 - Shader cache breaks INTEL_DEBUG=shader_time + +
- Bug 107117 - mesa-18.1: regression with TFP on intel with modesettings and glamor acceleration + +
- Bug 107212 - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics + +
Changes
+Adam Jackson (1):
+-
+
- glx: GLX_MESA_multithread_makecurrent is direct-only +
Andres Gomez (3):
+-
+
- ddebug: use util_snprintf() in dd_get_debug_filename_and_mkdir +
- gallium/aux/util: use util_snprintf() in test_texture_barrier +
- glsl: use util_snprintf() +
Christian Gmeiner (1):
+-
+
- etnaviv: fix typo in query names +
Dave Airlie (1):
+-
+
- r600: reduce num compute threads to 1024. +
Dylan Baker (6):
+-
+
- docs: Add sha-256 sums for 18.1.5 +
- nir/meson: fix c vs cpp args for nir test +
- gallium: fix ddebug on windows +
- cherry-ignore: add patches that get-pick-list is finding in error +
- cherry-ignore: Add some additional patches that are for 18.2 +
- bump version to 18.1.6 +
Emil Velikov (5):
+-
+
- swr: don't export swr_create_screen_internal +
- automake: require shared glapi when using DRI based libGL +
- autotools: error out when using the broken --with-{gl, osmesa}-lib-name +
- autotools: error out when building with mangling and glvnd +
- autotools: use correct gl.pc LIBS when using glvnd +
Eric Anholt (4):
+-
+
- vc4: Fix a leak of the no-vertex-elements workaround BO. +
- vc4: Respect a sampler view's first_layer field. +
- vc4: Ignore samplers for finding uniform offsets. +
- egl: Fix leak of X11 pixmaps backing pbuffers in DRI3. +
Gert Wollny (1):
+-
+
- meson, install_megadrivers: Also remove stale symlinks +
Jan Vesely (2):
+-
+
- clover: Reduce wait_count in abort path. +
- clover: Don't extend illegal integer types. +
Jason Ekstrand (2):
+-
+
- nir: Take if uses into account in ssa_def_components_read +
- i965/fs: Flag all slots of a flat input as flat +
Jon Turney (1):
+-
+
- meson: use correct keyword to fix a meson warning +
Jordan Justen (2):
+-
+
- i965, anv: Use INTEL_DEBUG for disk_cache driver flags +
- i965: Disable shader cache with INTEL_DEBUG=shader_time +
Juan A. Suarez Romero (2):
+-
+
- wayland/egl: update surface size on window resize +
- wayland/egl: initialize window surface size to window size +
Karol Herbst (2):
+-
+
- nir/lower_int64: mark all metadata as dirty +
- nvc0/ir: return 0 in imageLoad on incomplete textures +
Kenneth Graunke (1):
+-
+
- intel: Fix SIMD16 unaligned payload GRF reads on Gen4-5. +
Marek Olšák (1):
+-
+
- ac/surface: fix MSAA corruption on Vega due to FMASK tile swizzle +
Mauro Rossi (2):
+-
+
- radv: generate entrypoints for VK_ANDROID_native_buffer +
- radv: move vk_format_table.c to generated sources +
Olivier Fourdan (1):
+-
+
- dri3: For 1.2, use root window instead of pixmap drawable +
Tapani Pälli (1):
+-
+
- glsl: handle error case with ast_post_inc, ast_post_dec +
Vlad Golovkin (1):
+-
+
- swr: Remove unnecessary memset call +
vadym.shovkoplias (1):
+-
+
- drirc: Allow extension midshader for Metro Redux +